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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Content
_I_
Member
Hi there.
My post is a question about the content and how servers can each have their own stories and be different.
My main question I want to ask is, will there be content created for this game that could potentially never be played? I’m not an avid follower of the game, so please correct me if my question seems stupid.
From what I understand, the different nodes create the different experiences on each server? So a military node will have different events or quests lines than a religious node, just as an example. What if players on every server just happen to decide that religious nodes are inferior or it just doesn’t appeal to people as much as other nodes so no one ends up choosing this node. Would the content created for the religious node that the team worked on just not be playable? (Again, just using this as an example, I’m sure many people like the religious node aspect, just had to use something). All the time invested in making content for it would kind of be wasted.
Also another smaller question. Are there preset nodes around the map that already have decided categories? Like is there a military node or religious node automatically on each server in preset locations, or is it up to the players to decide whatever the node is?
Hope to hear back from everyone and get some answers to my silly questions. Thank you and be safe.
My post is a question about the content and how servers can each have their own stories and be different.
My main question I want to ask is, will there be content created for this game that could potentially never be played? I’m not an avid follower of the game, so please correct me if my question seems stupid.
From what I understand, the different nodes create the different experiences on each server? So a military node will have different events or quests lines than a religious node, just as an example. What if players on every server just happen to decide that religious nodes are inferior or it just doesn’t appeal to people as much as other nodes so no one ends up choosing this node. Would the content created for the religious node that the team worked on just not be playable? (Again, just using this as an example, I’m sure many people like the religious node aspect, just had to use something). All the time invested in making content for it would kind of be wasted.
Also another smaller question. Are there preset nodes around the map that already have decided categories? Like is there a military node or religious node automatically on each server in preset locations, or is it up to the players to decide whatever the node is?
Hope to hear back from everyone and get some answers to my silly questions. Thank you and be safe.
1
Comments
Node types are static and decided backend by the developers, so, yes, they are presets.
But on the grander scale, I'd bet all content will be experienced by at least someone. And then that person can tell others about that content and, if others are interested in it, they can work together to develop the node that provides that content. And that's the potential fun of the node system (at least as far as I understand it).
And there is also interplay between other Nodes across the world - what Stages they are at, the dominant races and which buildings are constructed there.
So... lots of presets but many ways for those presets to unlock and on some servers may never unlock.
Probably every server will have some Religious Nodes progress - at least to early Stages. I would expect every server to have at least one Religious Village. I expect several servers to not have a Religious Metro. Several servers may not have Religious Cities - but I'm not sure what the server cap is for total number of Cities.