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Crafting question | Apprenticing across artisan classes?

CROW3CROW3 Member, Alpha Two
I'm curious whether we'll be able to be a gatherer, processor, and crafter on the same toon. Not with the goal of mastery (that's already been flatly stated) or even middle management, more like a serial apprentice so we can 'get a feel' for each artisan class before diving headlong toward mastery. I'm hoping this would allow me to explore the shallow end of each artisan class, and understand (at a macro level) the inputs, where time is spent most, and how/where output would be directed. Gathering has always been a fun endeavor for me in MMOs, but maybe hunting trees won't be my thing in Ashes, so it would be nice if the system has some flex.

Thoughts? I'm sure there's some quote out there from Steven or the team on this, but I haven't been able to find it.

Here are some of the references I looked through:
https://ashesofcreation.wiki/Crafting
https://ashesofcreation.wiki/Artisan_classes
https://www.ashes101.com/gathering.php#overview
AoC+Dwarf+750v3.png

Comments

  • LudulluLudullu Member, Alpha Two
    I'd prefer a step system. At the first step you can do any of the professions at tier 1. At the second step (that you ascend with a conscious choice of your future) you get to do tier 2 stuff in 2 branches. At third step you pick your main branch. And at forth step you pick your specialty within that branch.

    How I see it, this would allow people to do the things you described at the start of their game, and later on they'll be able to support their specialty with their general artisan professions. And depending on how Intrepid decides to limit (if at all) high lvl artisans when it comes to low tier jobs.

    Imo it'd be best if a top tier gatherer didn't get 20 tree barks from a tree, but would rather get 3 "perfect" tree barks and only those. While crafting, even at the top lvl, would still require plain tree barks. This way more casual players would still be a part of the crafting cycle and players at the top of their field would still be able to participate in the lower tiers of other professions (mainly for the times when the game might not have as many newbies coming in).
  • CROW3CROW3 Member, Alpha Two
    Yeah - I think we're in agreement there. How that system would be architected & developed would be a fun thread/discussion.

    First, I'm just wondering if that base step can cut across all artisan classes - or whether we have to choose (wow style) to be a boxed into a class from the get go. It's probably buried in a monthly update from like two years ago. ;)
    AoC+Dwarf+750v3.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2022
    Hmmn. I mean... I would explore getting a feel for each profession in Alpha and Beta.
    I don't think we can swap professions we've started like we can in WoW.
    If you're really only going to have one toon, I would watch some playthrough vids of the various Crafting paths.


    You can dabble in all three - Gathering, Processing and Crafting - on one toon. Just the more you do of that the more it becomes impossible to be a maxed Master, I think.
    We don't know how may professions are in each of the major categories, but, there doesn't seem to be a restriction for how many professions you can try.



    Here's the quote:
    https://www.youtube.com/watch?v=TzD_u7C8NxA&t=325s
    Mark 5:25

    Players will have the opportunity to dabble in all the professions at the very beginner's level - that gives them the opportunity to get an understanding for what the professions feel like - and then allows them to pinpoint what direction they want to go in to Master. So, yes, there is going to be the ability for all players to experience those systems at a base level and those serve to establish the foundation of the upper eschelon of that foundation.
    ---Steven
  • CROW3CROW3 Member, Alpha Two
    Awesome. Thanks, @Dygz . Exactly what I was hoping to hear.
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