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Crafting. A complete guide

DownloadDownload Member, Alpha Two
The Generic Crafting Tool
Schematics
Resources
Surveying
Building It
Harvesters
Experimentation
Vendors



Introduction




2. Getting Started

A Generic Crafting Tool

A schematic for the item you want to make

A survey device to find the type of resources you will need

The Generic Crafting Tool

The Generic Crafting Tool is the most basic crafting tool you will use. It's the key to making the items you want to make. There are three stages to using the crafting tool:

Picking a schematic for the item you want to make

Picking the resources you want to make the item with

Building the item and seeing the results

There are two more optional stages, Experimentation and Creating a Blueprint for use in Factories.

Schematics
If the complexity rating is less than or equal to 15 then you will be able to make the item with your standard Generic Crafting Tool.

If the value is between 16 and 20 then you will need to use one of the Specialized Crafting Tools, such as the Clothing and Armor Crafting Tool or the Structure and Furniture Crafting Tool. You can make any of these Specialized Crafting Tools using the Generic Crafting Tool

If the value is between 21 and 25 then you will need to use one of the Specialized Crafting Tools and also be standing close to the appropriate Public Crafting Station. You can find these crafting stations scattered about any of the cities, usually near your starting position or the guild.

If the value is greater than 25 then you will need to use one of the Specialized Crafting Tools and also be standing close to an appropriate Private Crafting Station. You will not find Private Crafting Stations around the city. These are player made crafting stations and can only be placed in private structures, such as player-made houses and guild halls. If you don't have access to your own house or guild hall then you will need to find another player who does and has installed a Private Crafting Station in it. Owners of player made houses have the option of setting an entrance fee, so for the moment try and find someone that has an open house.


The next important set of details about a schematic are the components and the resources needed to make each component. Each schematic is made up of one or more components and each component is made up of a set quantity of a resource e.g. 100 Metal.

As you work your way through the crafting professions you will get access to schematics that have components that are made from other schematics. For example, a gun might require six components, one of which is a barrrel, which is another schematic you must craft first.

Figuring out what resources you need can be the most complex part of crafting when you're starting off. The resources available are laid out in a tree structure, made up of categories. You can see a view of this tree structure on our Resources page. Knowing this resource tree will help a great deal when crafting.


There are a number of ways you can get hold of the resources you will need to make items.

The first and easiest to explain method is to purchase resources from another player. Of course, to be able to purchase resources you will need credits.

The second is to survey for the resource you are looking for. You also need to get hold of a surveying device. Depending on the schematic you are using and the resources needed by it, you will need one or more of these surveying tools, one for each category of resource you are looking for.


Building It

Fire up your Generic Crafting Tool again, select the schematic you want to craft

This window has two important sections. The first is a view of your inventory, filtered to show only the resources that can be used to make the item you have chosen. If a resource does not show up in this panel then it's off no use to you at the moment. The main panel in the center shows you the components that you must make with resources in your inventory.

If you click on one of the resource containers in the inventory view then the crafting tool will highlight the component that it is valid for. You can then drag the resource container on top of the desired component to fill it up or double click on the resource container to automatically fill the first slot it is in

Once all of the slots have been filled up you can continue to the creation stage. When you press the button you will be told what the result of the combination was. You will receive one of the following messages:

A Critical Failure (you will lose all the resources and you must start again)

Ok

A Success

Marginally Successful

A Moderate Success

A Good Success

A Great Success

An Amazing Success

Being able to set up a Vendors table anywhere. Being able to leave it and let people purchase from table.
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