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What sorts of events would you want to see?

deadmanspricedeadmansprice Moderator, Member, Leader of Men, Kickstarter, Alpha One
After having a discussion with someone from our Discord, it got me thinking.
We know that Intrepid has the event systems planned. In those systems, out of curiosity:
- What sorts of events would you want to see?
- How would you want them to affect your gameplay inside and outside of participating the events?
- How much should they impact your nodes and their progression?
- How would you activate the events?
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    EtniciaEtnicia Moderator, Member
    An annotation of our discussion

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    So imagine a creature, in my example a bug. A big enough bug, so its shell can be used as a home. They are semi-sentient. Bugs live in a forest, they fulfill role of keepers in that forest - have animal populations in check, make sure that old/sick trees and other vegetation get renewed and that the forest is thriving in general.

    This forest is a part of a node, the forest is rich in recourses such as wood, and plants needed for alchemy, therefore this forest is an attractive spot for players.

    The creatures live deep in the forest and are high lvl. They are capable of making decisions on forest behalf whats good and whats bad and act upon that decision aka attack or help to players. The creatures are not defensive of their territory unless harm comes to their territory. The creatures have supporting abilities, such as healing, and defense auras.

    Once players inhabit that node, they will get events such as " defeat a mad beast in the forests of Sentient Bugs" and when players do that they can occasionally meet the bugs and receive help from them in combat. Since the players are defeating a sickly beast, the bugs deem their deed as good and reward players with revealing some of the resources. Players are free to take that specific resource without making the bugs angry.

    If players keep up helping the bugs with keeping the forest healthy - bugs will reward them with a selection of random rewards, such as allowing taking forest resources or on rare occasions shells of their dead comrades. The shells are most valuable since they are very durable and can be used as housing or wagons depending on the size. The rarest shell - the shell of a baby bug can be made into armor, but since nothing kills the bugs the will be a VERY limited amount of such shells.

    If players progress the node without damaging the forest ( resources for the node progression will be in that case transported from another node) the forest will act as a type of natural defense - no creature with ill will, will be able to pass the bugs, and other players when planning an attack route through the forest will need to be mindful and not damage anything in the forest. In the worst-case scenario, they will be fighting against two enemies.

    But.

    The forest is plentiful in resources that are needed for the node progression, and eliminating bugs will allow players to take all of the resources - such as their shells and use them as durable housing or strong walls for the city or armor. If players decide to attack the bugs and the forest they will have a plethora of resources, but the forest will not regrow and all of the creatures that lived there will leave for good, armor from the baby bugs' shells will become limited to the amount produced prior to deforestation of the node.
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