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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ingame beastiary and concept clues ala Monster Hunter
Thecatslock
Member, Alpha Two
In Monster Hunter you used to be able to buy books about monsters that talked about their lore and gave context clues about their rummored weaknesses and abilities. In Monster Hunter World and Rise they incorporated these books into an actual menu you could look at with custom art. The book had ???? until you defeated a monster and the monsters name would pop up. The more you defeated this monster the more about it your character would learn including weaknesses, mechanics it could do, how to deal with special mechanics it might have, and it had loot tables. Would it be possible to implement something like this for scribes and leatherworkers to make collectable monster books?
The reason I enjoyed it was because I didn't have to leave the game to look at a wiki and it kept me immersed. If scribes could make leatherbound books about monsters they defeated and sell those books it could be an awesome way for players to have a library and share knowledge.
The reason I enjoyed it was because I didn't have to leave the game to look at a wiki and it kept me immersed. If scribes could make leatherbound books about monsters they defeated and sell those books it could be an awesome way for players to have a library and share knowledge.
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Comments
Could also be fun for that type of in-game interface to be a function of Social Orgs - perhaps Scholars Academies provide different info about a mob than a Thieves' Guild would.
Interesting. Although, I'm not sure I'd really want that feature in an MMORPG.
I would love to see a similar system in Ashes, and preferably expanded upon.