Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Animal/mob behavior in mmo’s
razzy
Member
There is a issue that is bothering me a lot in mmo's and hope to see in ashes somewhat improved upon.
Let me first point out my issue, that is with how mobs are just standing there grouped like some mindless drones.
That it makes no sense to have certain animals with a absurd amount of them so close together.
That there are no differences between genders/age exept visual looks
I see this problem alot with animals, plantoids and insects that they just roam around and are there in a group and thats that.
Knowing that animals, insects, ..... behave totally different in groups, alone, other genders or in beneficial relations with other races.
If they handel this correctly or they could make questing, landscapes and immersion a lot more interesting.
I would like to see more life in mobs.
And hear from you guys suggestions or solutions to this issue/problem.
Let me first point out my issue, that is with how mobs are just standing there grouped like some mindless drones.
That it makes no sense to have certain animals with a absurd amount of them so close together.
That there are no differences between genders/age exept visual looks
I see this problem alot with animals, plantoids and insects that they just roam around and are there in a group and thats that.
Knowing that animals, insects, ..... behave totally different in groups, alone, other genders or in beneficial relations with other races.
If they handel this correctly or they could make questing, landscapes and immersion a lot more interesting.
I would like to see more life in mobs.
And hear from you guys suggestions or solutions to this issue/problem.
1
Comments
You run into a pack of deer, they run directly away from you...into a pack of people, what do they do now? they circle around, bump into 1 low adventurer "ah but the AI is programmed so that one lone adventurer that's not attacking they run through".
For me, does this a deal breaker when weighing up if an mmorpg is worth playing....not at all but I would certainly welcome it, only if they had the luxury of time/money and if it doesn't diverge from other concepts that excites player v player interaction, I'd prefer to focus on the multiplayer aspect the most.
Ofc if it's cool to multiplayer vs animals, such as performing proper hunting and tracking, it would be great to incorperate real AI and movement from animals, there needs to be a reason for the effort.