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Interactable animals

angelicshiyaangelicshiya Member, Leader of Men, Kickstarter, Alpha One
So I posed this to Steven on Twitter, but I figured I would post it here incase he doesn't see it and maybe a dev would on here and pass it along onto the dev team for implementation (hopefully)

What would be really cool if you could walk up to non-attacked/aggressive deer-animals and either pet them or reach into your satchel on your waist-belt, pull out some animational food as if to feed them (RP aspect) would be a cool idea and adds some fun roleplay element.

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    Im not an RPer but I think that idea is kinda cute.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Pretty sure there will not be any "non-attacked" animals.
    As in, immune from attacks.
    Any animals docile enough to be lured in for petting are really just easy-kill fodder.
    Such a feature would mostly be used to rack up kill achievements rather than carebear RP achievements.
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    Dygz wrote: »
    Pretty sure there will not be any "non-attacked" animals.
    As in, immune from attacks.
    Any animals docile enough to be lured in for petting are really just easy-kill fodder.
    Such a feature would mostly be used to rack up kill achievements rather than carebear RP achievements.

    I don't see why there should be an achievement from killing non aggressive creatures.

    Also since there will be a taming profession in order to make mounts and pets, I see totally viable to have passive creatures in the world that can be lured after all , it would be weird to fight horses or housecats in the wild in order to tame them.
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