Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat update leaks
arsnn
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
So since the Alpha 1 we had a few very limited glimpses at the combat rework.
Radiant burst, cleric AOE heal
https://gyazo.com/d383d3585ebe816f597bb705ace2deb7
A1 version of radiant burst as a reference
https://gyazo.com/7ddc7db44d862f11204bd89cb312af4c
Dash from recent dev update, probably mage, maybe an augmentation?
https://gyazo.com/52b850011a658cb851441c28eee801f4
God mode dash
https://gyazo.com/4fb14a21a534a5e1ab44fb61f4ae9b4b
It´s very hard to deduct anything from that in terms of mechanics,
but how do you feel like the art direction has been going?
Is it an improvement?
Did they incorporate A1 feedback properly?
Anything still lacking ?
Edit:
Also Vaknar kinda confirmed we are gonna get our hands on combat before the A2 tests. So im excited for that
Radiant burst, cleric AOE heal
https://gyazo.com/d383d3585ebe816f597bb705ace2deb7
A1 version of radiant burst as a reference
https://gyazo.com/7ddc7db44d862f11204bd89cb312af4c
Dash from recent dev update, probably mage, maybe an augmentation?
https://gyazo.com/52b850011a658cb851441c28eee801f4
God mode dash
https://gyazo.com/4fb14a21a534a5e1ab44fb61f4ae9b4b
It´s very hard to deduct anything from that in terms of mechanics,
but how do you feel like the art direction has been going?
Is it an improvement?
Did they incorporate A1 feedback properly?
Anything still lacking ?
Edit:
Also Vaknar kinda confirmed we are gonna get our hands on combat before the A2 tests. So im excited for that
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