This video is about the PvX structure specifically the open world PvP. I see an issue with the current design, that could be fixed (I propose a solution in the video to said issue)
Please bear in mind I'm not saying remove the PvX structure, I'm saying make it better

Enjoy!
Video:
https://youtu.be/pZ-JIxLjOl0
A quick TLDR of my suggestion (I realized that I didn't cover π£ attacking π’ in the overview)
π’ attacks π’ becomes π kills π’ becomes π΄
π£ attacks π’ becomes π kills π’ becomes π΄
While π anyone π’ can attack without turning π
after a while (90 seconds?), if π retreats, they become π£
After a while the π£ turns π’ again. I think the 90 seconds may be ok with the above system in place, as it can no longer be exploited due to the extra layer.
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