NiKr wrote: » And when it comes to mobs migrating, even w/o considering the coding difficulties that might bring, Intrepid want to have resource scarcity based on world events. If you have a super rare bunny that only spawns when there's snow around, you'll value its loot way way more when it's summer. But if you have that bunny now spawn on a snowy mountain, the loot is not removed from the server loot pool, it's just moved. Yes, it'll move some player money around, but the resource itself won't be scarce. At least that's how I currently understand the system. I might be wrong.
keenow wrote: » Not from the livestream, but I also agree:: I think moving world bosses would be super fun, too! Not only does it make them more fun to track down with your group and varies the terrain you'd fight them on, running into a world boss while questing solo is never not a memorable experience xD