Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
World Drops
darkseraph
Member, Alpha Two
Sorry this is long, and I will post this for the next stream update, but I had a question / idea.
When it comes to RNG I was curious if there will be a "world drop" loot table that has various extremely rare items that can drop from lol 1 to cap. These items could be as simple as a recipe that is only obtained via this loot table, making it not necessarily 1 per server, but almost.
Or perhaps as complex a player kills a mob, the mob drops an item that triggers a quest for that individual. Upon completion of that quest all nodes at stage X will spawn an NPC of the same race as the item finder/ quest starter. These NPC give out quests that support the item finder in a much grander quest. Like maybe the item finder has to slay a dragon and its a raid level and a special quest requiring the item finder to land the final hit, so once the boss gets down to 1 he it is immortal until the item finder slays him with a sword he had to make along the way. Like one node is tasked with constructing a sword another node tasked with another task, and all these tasks come together on a single individual player who leads the charge.
I personally like the idea of a world quest to be given to a singular person to start, have the world participate in and then have the person who started the world quest complete it. It makes the world seem like the single player really could cause a great change, even if it happens because of an RNG drop. If the world wants to complete that world quest, those people will eventually have to know that individual who started it, because they are the ones who have to finish it.
When it comes to RNG I was curious if there will be a "world drop" loot table that has various extremely rare items that can drop from lol 1 to cap. These items could be as simple as a recipe that is only obtained via this loot table, making it not necessarily 1 per server, but almost.
Or perhaps as complex a player kills a mob, the mob drops an item that triggers a quest for that individual. Upon completion of that quest all nodes at stage X will spawn an NPC of the same race as the item finder/ quest starter. These NPC give out quests that support the item finder in a much grander quest. Like maybe the item finder has to slay a dragon and its a raid level and a special quest requiring the item finder to land the final hit, so once the boss gets down to 1 he it is immortal until the item finder slays him with a sword he had to make along the way. Like one node is tasked with constructing a sword another node tasked with another task, and all these tasks come together on a single individual player who leads the charge.
I personally like the idea of a world quest to be given to a singular person to start, have the world participate in and then have the person who started the world quest complete it. It makes the world seem like the single player really could cause a great change, even if it happens because of an RNG drop. If the world wants to complete that world quest, those people will eventually have to know that individual who started it, because they are the ones who have to finish it.
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