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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Theorycrafted Apartment Exploit
Craiken
Member
Let's say my guild has a lot of gatherables it wants to move across the world but doesn't want to bother with caravans. What's the downside of putting everything in apartment chests and having the mayor destroy the apartment building? If I understand the mechanics correctly, everything would be safely mailed to us.
1. Do you think this would work?
2. If so, should it be allowed?
3. If you wanted to squashed this exploit, what would you change about the mail/apartment systems?
Wiki References:
Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node.
If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.
1. Do you think this would work?
2. If so, should it be allowed?
3. If you wanted to squashed this exploit, what would you change about the mail/apartment systems?
Wiki References:
Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node.
If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.
1
Comments
But honestly if it DID work like that (which would depend entirely on what exactly 'mailed to' means)...
I think I'd just let it rock.
This sounds like way more work, to have a whole Node under your control so heavily that you could do this and remain Mayor, affect only the people you wanted to affect, and then probably have to rebuild the Apartments after that?
Sure it prevents you from being subject to PvP in a Caravan, but it has political risks now instead, at least sometimes.
You would then need to claim the resources at the node in which you lost them (or perhaps a nearby node).
The reason I assume this will be the case is because this is what will happen if you transport materials most of the way via caravan - if an attacker takes some they take possession of the actual materials at the point of origin of the caravan, rather than taking possession of the materials in situ.
A: Mostly Economy messing exploit potential, loss of resources used for the building construction and loss of Reputation of the mayor.
Q: Do you think this would work?
A: Yes.
Q: If so, should it be allowed?
A: Nah, i would probably restrict its exploit potential.
Q: If you wanted to squashed this exploit, what would you change about the mail/apartment systems?
A: Making the player go near the destroyed apartment building to receive their items.
Aren't we all sinners?
Who says that the Mayor is in your guild?
And why would your guild be the only player characters in that apartment building?
Do you have to be a citizen with an apartment building or house in order to retrieve those items?
As to whether mayors can remove previous features and upgrades has never been confirmed. So the exploit pointed out is probably moot. On node destruction the "layout" of your house, apartment, or freehold is mailed to you. They have also never confirmed what happens with things in storage in those houses other than crafted items can not be destroyed. You may not be able to access them until you have another form of housing in another node. (since the one you were in is blasted back to zero)
The only way I was able to determine that a building in a node can be destroyed or "deleted" is during a siege.
So I guess, if your guild can store up stuff in node housing, orchestrate a siege on that node, win that siege, destroy the building and get the items mailed to you, then does it really seem worth it?