Thecatslock wrote: » I know they plan on mailing back the housing blueprints. Perhaps if they expect a node siege to happen every week/ few weeks the durability for some important house items would make sense. Like this potted plant was destroyed but this chair survived with 80 durability or something so it can last 3 or 4 sieges before having to be replaced. Super hard to make stuff should last longer because of time sink grind but common useful items might need to be repaired every once in a while. That or furniture making will have a few diffrent things in its tool belt we arent expecting that we will need to constantly be making. For example to build a caravan to ship goods they could add certain items besides raw materials like wood or whatever. Or wheels for catapults might need to be made by furnishers while alchemy needs to make gun powder. Stuff like that.
SongRune wrote: » Thecatslock wrote: » I know they plan on mailing back the housing blueprints. Perhaps if they expect a node siege to happen every week/ few weeks the durability for some important house items would make sense. Like this potted plant was destroyed but this chair survived with 80 durability or something so it can last 3 or 4 sieges before having to be replaced. Super hard to make stuff should last longer because of time sink grind but common useful items might need to be repaired every once in a while. That or furniture making will have a few diffrent things in its tool belt we arent expecting that we will need to constantly be making. For example to build a caravan to ship goods they could add certain items besides raw materials like wood or whatever. Or wheels for catapults might need to be made by furnishers while alchemy needs to make gun powder. Stuff like that. I was going to comment in this thread earlier, about how I didn't like the idea of my furniture just wearing out over time, but I also didn't want to lose everything in a node siege defeat (and I didn't think they planned to go that way anyway). As a carpenter, though, I didn't really have a good solution. I LOVE this. Having durability lost when nodes or freeholds are destroyed results in not having that same "horrible loss" feeling, particularly if the loss is random or staggered so not all of my items wear out at once. At the same time, there's a steady market for furniture replacement as time goes on. You don't even need to make players housing start to look shabby (until maybe the bottom end of the durability curve), which was bothering me as well. This solves all the problems. Intrepid, do this!
CROW3 wrote: » I would also avoid inviting orcs over for tea if you're running low on chair maintenance funds... just saying.
Sweatycup wrote: » Could always opt to Cat-burgle and steal said furniture if gameplay mechanics were to allow it. Now that's what i call durability issues.
PenguinPaladin wrote: » This degradation concept. How would it function with bought cosmetic skins? .
ClintHardwood wrote: » I think furniture that give buffs should have a duration before they need to be replaced or maintained by an experienced carpenter.