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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Glamor VS JSE
Mico
Member, Alpha One, Alpha Two, Early Alpha Two
I am curious to see everyone's opinion on Glamor VS JSE (Job Specific Equipment).
With the current MMO glamor trend we now see in every game, does anyone feel that JSE art styles has become a thing of the past?
I am curious if anyone feels that being able to identify a person's specific job class based on their armor set has any relevance to the enjoyment of their gameplay these days. Of course, I'm not talking about blanket armor that can be worn by multiple classes, but armor art styles that is specific for a single class.
Something that makes your go "Oh cool, that person is a high-level druid !!" when they pass by.
With the current MMO glamor trend we now see in every game, does anyone feel that JSE art styles has become a thing of the past?
I am curious if anyone feels that being able to identify a person's specific job class based on their armor set has any relevance to the enjoyment of their gameplay these days. Of course, I'm not talking about blanket armor that can be worn by multiple classes, but armor art styles that is specific for a single class.
Something that makes your go "Oh cool, that person is a high-level druid !!" when they pass by.
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Comments
That said - this isn't a hill worth dying on for me. I just hope the cosmetics don't look glaringly out of place.
As such, a mage or healer could well be running around in full plate.
However, it would be useful to tell if a player is indeed running around in full plate or not, but even that isnt something that will happen in Ashes (or in any future game that monetizes appearance).
I was under the impression that job classes were set and that a person has to choose their main and secondary classes. This would allow for JSE since your choices define your role.
I feel that if a game does release a glamor, it should be a Job specific glamor. That way we don't have 10 different job classes all looking the exact same.
Especially in a game that is PVP based, being able to tell a person's job class based on their armor is very important when targeting players.
You could, but they wont.
They have already sold appearance items to people under the understanding that they can use those appearance items at any time, on any character they wish, as long as it is on their account.
A game that is selling appearances to players is not likely going to want to restrict players use of those purchased appearances at all
While I dont like it, I fully understand it.
Let everybody wear whetever they want.
But I do like archetype armor mastery (passive skill). My ideal system would be like this:
Tank heavy mastery: increases p def, shield def when equiped, increases crit dmg defence.
Fighter heavy mastery: increases p def, increases max HP (slightly)
Fighter medium mastery: increases p def.
Rogue/Archer medium mastery: increases p def, reduces roll dodge cost
Cleric robe mastery: increases p def, increases max mp, increases mp regen
Cleric medium mastery: increases p def, increases mp regen
Mage robe mastery: increases p def, casting speed
Small bonuses, just enough to punish any fighters wearing robe, any rogues/archers wearing heavy, any mages wearing medium, etc etc.
My friend in L2, a Dark Elf Knight, was sometimes playing with a magic staff and robe, killing other players with drain health, poisons curses and freezing strikes, instead of using heavy and sword/shield.
But that class had no robe or medium mastery and no staff mastery.
There were certain limitations without impossing class restricted looks like ff14, bdo and tera. And the skilled players always found unique playstyles for specific situations.
My character’s class might not be her job.
Personally, I prefer a toned down aesthetic look and feel to everthing from weapons to clothing and armor.
If I am to pick up a profession, I support the idea of having clothing that reflect my trade.
For convenience though, I would like to have an inventory "loadout" for combat, and another for trade, so I dont have to manually swap out gear. Having a keybind to swap between the different gear loadouts would be nice.
If they want immersion, it would be cool to be able to put up a small "change-room" style tent, where the character can hide away when changing.