superhero6785 wrote: » Communicate and Coordinate.
PenguinPaladin wrote: » superhero6785 wrote: » Communicate and Coordinate. You're assuming 8 people focusing 2 of your 8, that cant move wouldnt kill them in seconds and then have a 8v6? Maybe bards could have an active song that clenses the next CC on an ally. Things to prevent the first interaction from being an immediate death
superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » Communicate and Coordinate. You're assuming 8 people focusing 2 of your 8, that cant move wouldnt kill them in seconds and then have a 8v6? Maybe bards could have an active song that clenses the next CC on an ally. Things to prevent the first interaction from being an immediate death Ok, and while they kill 2 of yours in seconds, you kill 2 if theirs in seconds. Why would it be 8v6 amd not 6v6? Are you assuming that one team of 8 has some advantage over the other team of 8?
PenguinPaladin wrote: » superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » Communicate and Coordinate. You're assuming 8 people focusing 2 of your 8, that cant move wouldnt kill them in seconds and then have a 8v6? Maybe bards could have an active song that clenses the next CC on an ally. Things to prevent the first interaction from being an immediate death Ok, and while they kill 2 of yours in seconds, you kill 2 if theirs in seconds. Why would it be 8v6 amd not 6v6? Are you assuming that one team of 8 has some advantage over the other team of 8? Its an open world. There isnt going to be a count down timer to battle start. If the battles start with instant deaths its going to be very frustrating to do anything
superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » Communicate and Coordinate. You're assuming 8 people focusing 2 of your 8, that cant move wouldnt kill them in seconds and then have a 8v6? Maybe bards could have an active song that clenses the next CC on an ally. Things to prevent the first interaction from being an immediate death Ok, and while they kill 2 of yours in seconds, you kill 2 if theirs in seconds. Why would it be 8v6 amd not 6v6? Are you assuming that one team of 8 has some advantage over the other team of 8? Its an open world. There isnt going to be a count down timer to battle start. If the battles start with instant deaths its going to be very frustrating to do anything Sounds like the team in your scenario effectively staged a surprise attack or was better coordinated & deserved to win 🤷 I fail to see the problem.
NiKr wrote: » First of all diminishing returns, and second - yes, cleansing on healers/buffershttps://ashesofcreation.wiki/Crowd_control
PenguinPaladin wrote: » superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » PenguinPaladin wrote: » superhero6785 wrote: » Communicate and Coordinate. You're assuming 8 people focusing 2 of your 8, that cant move wouldnt kill them in seconds and then have a 8v6? Maybe bards could have an active song that clenses the next CC on an ally. Things to prevent the first interaction from being an immediate death Ok, and while they kill 2 of yours in seconds, you kill 2 if theirs in seconds. Why would it be 8v6 amd not 6v6? Are you assuming that one team of 8 has some advantage over the other team of 8? Its an open world. There isnt going to be a count down timer to battle start. If the battles start with instant deaths its going to be very frustrating to do anything Sounds like the team in your scenario effectively staged a surprise attack or was better coordinated & deserved to win 🤷 I fail to see the problem. Alright, thats your opinion. If you dont want to be involved in a discussion about potential abilities that could reduce the harshness of CC's then your part of this discussion is over. Thanks.
superhero6785 wrote: » [ Instant death? I thought the problem was CC lock? Now it sounds like a damage output issue?
PenguinPaladin wrote: » Im more looking for skills/ideas to help classes protect one another from CC's. I would like classes to have alot of CC and utility potential. So i want alot of counter CC concepts.
superhero6785 wrote: » I'm pointing out that both teams have the same potential abilities.
PenguinPaladin wrote: » If every class has 4 or 5 CC type abilities, one person could CC lock another person potentially. Which would be rather frustrating. And so i imagine 8 people, CC locking someone would be even more so.
NishUK wrote: » From my vast experience enjoying PvP games though, I would advise heavily against overloading characters with tons of cc capabilities
CROW3 wrote: » We can probably come up with at least 50 abilities / spells fairly quickly that would be a fresh take on standard mmo cc tactics.