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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Sound effects: Never underestimate them
Burnzey
Member
I think sound can be very subtle, but it can make or break a game.
I'm not talking specifically music, as after the honeymoon period is over players may choose to turn that off.
I also mean Other things like interface sounds. Clicking on npc sounds. Entering the game world sounds. Ambient sounds. Combat sounds.
Which sound effects from your favourite games have influenced you, and which similar effects would you like to see in AoC?
Which sound effects do you not want in game?
For me, Rift had the weakest sound effects. They didn't sound impactful, and way too minimalistic.
WoW had good enter world sounds, Clicking on Npcs had an impactful bass tone to it in addition to their dialogue (albeit limited)
Don't limit discussion to just MMOs either.sounds are universal!
I'm not talking specifically music, as after the honeymoon period is over players may choose to turn that off.
I also mean Other things like interface sounds. Clicking on npc sounds. Entering the game world sounds. Ambient sounds. Combat sounds.
Which sound effects from your favourite games have influenced you, and which similar effects would you like to see in AoC?
Which sound effects do you not want in game?
For me, Rift had the weakest sound effects. They didn't sound impactful, and way too minimalistic.
WoW had good enter world sounds, Clicking on Npcs had an impactful bass tone to it in addition to their dialogue (albeit limited)
Don't limit discussion to just MMOs either.sounds are universal!
0
Comments
Jokes aside, I think creating sound effects that gives a sense of immersion in terms of echoing in larger open areas is amazing (lighntingstrike echo or the mining echo from New World)
This is actually huge.nothing says MMO like hearing another player hit ore or the tree falling in the woods. Is that player Friendly? Foe?
Attention to the subtle details of how we interact with the world, particularly as the state of the world around us changes, is one of the biggest factors in good sound design.
https://www.youtube.com/watch?v=eAHDS5Rn4kg
When in Skyrim there was a gust of wind in the open, this combined with overcast lighting and bluish tones actually made me feel colder. That's good immersion
https://youtu.be/fxk1syuf5lo