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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Exploring
Roofian
Member
Let's say i live in the top right of the map, which reason do i have to explore bottom left? would it be possible that i have one to go there often? and i'm talking about open world features, ride my mount, go there and there is something i couldn't do/get/whatever in my zone of influence that makes the travel worth it
0
Comments
- Different types of terrain, or enemies.
- Different climates with different types of vistas.
- Different types of creatures
- Nodes of different types, hosting guilds with different philosophies, and different types of activities.
- Different resources, be that drops or gathering related.
- Based on that last stream: nodes that may be in a different season than you're experiencing back at home, with everything that implies.
And that's just in three minutes off the top of my head. Node development, if nothing else, will have a huge impact on the shape of each region, and the difference between an arid climate and a wet one, or between a region under the control of a Religious node vs an Economic node, are not to be underestimated.
On the flip side I don’t give a rip about defeating raid boss x. Different strokes, man.
One incentive can be local resources that when transported back to your home node will earn you a pretty penny.
in addition to different resources you might need the resources that are in abundance in your node will most likely be non-existent in a node that far off making the profit from selling them 10x the price of your home node. Buy resources for pennies or gather them yourself and turn around and sell them for dollars
Diplomacy for Node progression... Castle rivalries...
Just to start...
We may find more incentives once we play.
No rewards from completing it, except from maybe skins and feeling good about your e-penis in the shape of a Journal. So exploring the world could be involved in completing this Journal: visiting every X (region, node, continent, biome, etc), killing every species(?) of mob, falling every kind of tree, fishing every kind of fish, etc.