Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
You and I both see data as bedrock, and there’s limited sediment beneath our boots right now.
Yeah, and you don't really want to. But you might be able to convince people who've had terribly cooked fish eyes try a well cooked version. And when you do, the ones that hate them will still hate them, and that's fine. But all the ones that only hate bad fish eyes will appreciate the second chance. Even if they didn't realize that a bad cook was their problem. As someone who thought they hated a lot of different (literal) foods, I really appreciate having been served those better versions.
Different people have different tastes, and that's fine. The important thing is to make sure people don't accidentally get tricked into ignoring things they like due to an unlucky bad first impression with a different chef. Whether that's other games, or other literal food.
Has nothing to do with the bad design.
The devs are presenting their PvP design. People who play Ashes will have to try it. But, it will really be a matter of whether Corruption is successful in deterring non-consensual to a degree that is acceptable for players who hate non-consensual PvP.
There's a difference between tolerating rare encounters and enjoying it.
I expect to enjoy the objective-based PvP content, like Sieges and Caravans.
But, it's not possible to make direct PvP combat encounters interesting in any way for me to want to hunt down someone who ganked me.
As someone who enjoys being a vulture in games, the way PVP works in this game completely disinterests me. I'd only kill people to make them hemorrhage resources if I don't like them or their organization, outside of that, resources are honestly not enough of an incentive for me to dance with the corruption system.
Do you mind letting me know how caravans seem fun to you but open world pvp won't? Cause in my mind then only thing that happens is you have MORE to lose during a caravan attack, it's still nonconsensual, and the attackers won't gain corruption. It is literally just open world pvp with lower risk and higher reward
Sure you can.
In my days working with food, I turned a LOT of people on to foods they thought they didn't enjoy at all. Brussel sprouts and mushrooms being the most common, but I convinced people to try chickens feet, and indeed fish eyes.
It just so happens that fish eyes are a delicacy in Sri Lanka, among other places, and are actually incredibly good if prepared well. People that do not like them (or say they do not like them) generally fall in to three categories - they have never tried them at all, or don't like either the look, or the texture (not liking the texture applies to about 90% of food that people dislike).
Fish eyes happen to have an overly strong umami flavor, prepare them in a way to minimize the things they don't like about them, but maximize the things others do like about them, and you will have people absolutely loving your fish eyes.
I do find it a little odd that you happened to stumble on to a thing that I have literally done as your example of a thing that you can't do.
Steven 😇: The caravan has a proximity zone around it that prompts players with an interface asking if they wish to, attack, defend or ignore the caravan. There is no flagging involved. It is a temporary faction based battleground. Factions being the caravans defenders and attackers
I can choose to ignore the participation prompt. So... that is consensual PvP, if I choose to participate.
That is how it was designed, its not meant to gank tons of people it has to be a conscious decision. I'd like to have a buffer so i can attack whoever I want, but will just have to dec a guild and settle it like that.