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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Node City-States
Urgrosh
Member
I would really like City-States in Ashes of Creation
We can keep all the boring vassal stuff in the design and can even keep the locking of node development. That's all fine and dandy, but what I really wish they would add is for a node to battle for its independence. If a node wanted, it could get some friends to help it win a civil war... not to grow exactly, but to simply sever ties with its parent node. This would change the economy of said node, allow it to make its own alliances, and ultimately let it siege its former parent.
I guess the one problem with this idea is the balancing that goes into the economy of a metropolis node. I assume that the taxes taken from vassal nodes will be crucial to a metropolis and allowing for the lack of said taxes might open up a can of worms. On the other hand, I think this could the politics more interesting, considering that a metropolis might very much want vassal nodes and would war at length to keep or regain these lower level nodes in its area of influence.
What do you guys think? Personally, I just hate that the only way I can create change in my node is to remove my citizenship-which is tied to my house-and help some other node defeat my node's parent. I feel as though political autonomy is very important in a game like Ashes, whose core feature is a dynamic world.
https://forums.ashesofcreation.com/discussion/comment/232039
original topic that brought this up in 2020 but didn't really do it for me
P.S. I realize this is an old topic, but I really feel like this is an important issue. I want to know the reasons behind why Ashes isn't doing this. Has Steven already stomped his foot down on this topic?
We can keep all the boring vassal stuff in the design and can even keep the locking of node development. That's all fine and dandy, but what I really wish they would add is for a node to battle for its independence. If a node wanted, it could get some friends to help it win a civil war... not to grow exactly, but to simply sever ties with its parent node. This would change the economy of said node, allow it to make its own alliances, and ultimately let it siege its former parent.
I guess the one problem with this idea is the balancing that goes into the economy of a metropolis node. I assume that the taxes taken from vassal nodes will be crucial to a metropolis and allowing for the lack of said taxes might open up a can of worms. On the other hand, I think this could the politics more interesting, considering that a metropolis might very much want vassal nodes and would war at length to keep or regain these lower level nodes in its area of influence.
What do you guys think? Personally, I just hate that the only way I can create change in my node is to remove my citizenship-which is tied to my house-and help some other node defeat my node's parent. I feel as though political autonomy is very important in a game like Ashes, whose core feature is a dynamic world.
https://forums.ashesofcreation.com/discussion/comment/232039
original topic that brought this up in 2020 but didn't really do it for me
P.S. I realize this is an old topic, but I really feel like this is an important issue. I want to know the reasons behind why Ashes isn't doing this. Has Steven already stomped his foot down on this topic?
0
Comments
I don't think a vassal node can start a siege on its parent. You can join a seige (or refuse to defend the parent), however.
"Vassal nodes cannot declare war on their parent node or any of their vassals.[1]"
https://ashesofcreation.wiki/Vassal_nodes
You can help replace Mayor. Easiest in Scientific Nodes - since that is decided by vote.
You can try to change the dominant race of the Node.
And you can participate in Religions and Social Orgs.