Dremora wrote: » I was wondering how advanced the summons AI will be. Could it be possible to set summons to do stuff so that summoner can just relax while minions do all the work? And more important will i be able to interact with summons? Will i be able to befriend it or will they just be souless machines of destruction?
The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[1] – Steven Sharif
For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[2] – Steven Sharif
Otr wrote: » On a more serious note... I would like the summons to comment ironically about my skills when I die and hint that they might look for a new master.
Ael wrote: » Otr wrote: » On a more serious note... I would like the summons to comment ironically about my skills when I die and hint that they might look for a new master. I'm totally into it, it would be so funny -- About the IA / control of summons, I was wondering... when a mob/boss/player use an ability that can be avoided by jumping at the correct time (such a thing has been casted in an old video if I'm correct), how would the summon(s) be able to react ? - No reaction at all ? - The player could actively order the summon(s) to jump ? - The summon(s) would/could mimic the summoner when he's jumping ? - The summon would automatically avoid some of these attacks ? (could be enhanced through the use of skills points ?)