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Hopefully Steven's reaction to PVE servers

This is the response a lot of us who got hooked on the concept of a PVX MMO hope to see Steven say in response to people wanting PVE servers. https://clips.twitch.tv/ColorfulBlatantWoodpeckerAMPTropPunch-fyvqECqGFxU_TBF0
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Comments

  • Mag7spyMag7spy Member
    Its not about the destination its about the journey and the world. And I 100% agree, rather them making the best PvX game and have the maximum amount of people try and and think this is actually fun, then divide the community. Which would leave to pve players wanting more strong focused pve things, and like all other mmos jumping ship because it doesn't meet their pve standards even thought hey are playing a game designed for PvX.
  • CROW3CROW3 Member
    Hm... I think most folks think of PvX from a gamer's perspective. From a product perspective, PvX is a core differentiator that can make Ashes a AAA product instead of a AA Rift-clone.

    The best way to make a small fortune with a PvE MMO in this market is to start with a large fortune.
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  • NorkoreNorkore Member
    edited June 23
    https://ashesofcreation.wiki/PvX

    Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements.[2][3][4] It is unlikely that a player could purely focus on just PvP or just PvE.[4]

    There is a balance between PvP and PvE in Ashes of Creation.[4]
    All stats relate to a player's combat effectiveness in PvX.[5]
    There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[3][6]
    There will not be different PvP and PvE gear types.[7]
    Progression in the game might require PvE elements.[4]

    We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But you know it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[8] – Steven Sharif


    I think in the clip you posted Steven was referring to the PvX aspect of the game: "not everybody's going to be a winner and that's okay".
    If you check the question, and his full answer to that question, the context makes it even more obvious. His stance is that the game is PvX (which know for years), and PvE/PvP only servers would not work in their game (again, we know this for years).
    The "'pve server pls" comments and posts are pointless.
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