Sigtyr wrote: » Only buffing could, over time, lead to higher damage output and lower time to kill. Time to kill too low across the board? Buff base HP and defense stats for all classes. Yes, this is still a net nerf to damage, but everyone gets stronger (increased defense) instead of weaker (decreased damage).
SongRune wrote: » Sigtyr wrote: » Only buffing could, over time, lead to higher damage output and lower time to kill. Time to kill too low across the board? Buff base HP and defense stats for all classes. Yes, this is still a net nerf to damage, but everyone gets stronger (increased defense) instead of weaker (decreased damage). But now defense gear is less effective proportionally, and players get their gear they've worked so long for weakened, even if the numbers on it stay the same. Want to scale that too? Now attack stats/gear are relatively weaker. And since we wanted to reduce TTK, maybe that was the goal. But as much as "only raising every OTHER stat in the game, and leaving one the same" doesn't have the psychological effect of "seeing numbers go down", the loss of relative effectiveness which was the point, will still be felt. The class, ability, gear piece, whatever it may be, still got nerfed. Player who use it will still experience that nerf. All you've achieved is some of the less calculative ones not understanding WHY they suddenly suck, or exactly WHICH thing was nerfed, so they can adjust their build. And of course, since they have to change literally everything else, increasing the chance that the devs missed something, that has now been incidentally nerfed (or even completely destroyed, because it wasn't intentionally managed). And the worst part? Especially if you got hit by the accidental stealth nerf? A lot of people who weren't affected aren't going to believe you. Not everyone thinks these things through, and certainly not everyone has the awareness and patience to do the math, especially if it's a subtle, emergent interaction. A global buff to everyone but you is still a nerf. It's just a deceptive one that hurts you without revealing itself. (Sometimes to you, sometimes to others.) And that can be a lot more dangerous than "ugh I gotta fix my build now", and "yeah but that was kindof unfair before" or "sucks, man".
Plutar wrote: » If all you do to combat ONE archetype/build from being overpowered, relative to the other archetypes/builds, is increase ALL player/mob HP/Defense, you have failed to solve the problem while creating a new issue. The overpowered archetype/build is still, relative to all other builds, overpowered. Now everybody EXCEPT the overpowered class has a LONGER than intended TTK, and essentially nerfing EVERY archetype/build in all content. If one build is overpowered due to unforeseen interactions, shame on the developers but it does need to be fixed. Otherwise everyone will just swap to the overpowered archetype/build and create further issues.