Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Online games arent made with lowest difficulty at their base design. Rather competition.
Watch a series, read a book, collect stamps and trading cards. Why go throught the trouble of gameplay?
Huh? It's a game - a place where folks who are super productive in their day jobs can dedicate whatever time they want to just hanging out and chilling.
Honestly, I'm concerned about the folks that have to be productive all the time.
Maybe he is, maybe he isn't.
All I have to go on is what he says about how he plays MMO's. As such, how he plays MMO's is all I am commenting on.
And to me, he plays them lazily.
He's welcome to play them that way if he wishes, I don't really care. But trying to spin that to being "hardcore time but casual challenge" really is just a joke - it's like he is embarrassed or ashamed about how me plays, and so is trying to craft a new label for it.
It wouldn’t. Who wins the battle is mostly irrelevant.
The issue is being forced to engage in an activity you’re not in the mood for.
Even in table-top RPGs, combat is really the last activity I’m interested in.
I prefer to focus on Social Skills and Stealth to bypass combat.
My Bartle Score is Killer 0.
Which is a bit of an exaggeration, but highlights how low combat is among my interests.
Gamers love the ultimate competition of fighting another player - as if they are playing an MMOFPS.
That doesn’t mean I can’t win battles.
It means I’m not interested in the battles.
Back whenI played Warcraft 2, my buddies at Activision would tell me to kill 0xp snakes.
I was all, why would I kill the snake? Is it going to attack me if I don’t?”
“Because it’s fun!”
I don’t play RPGs with an attitude that killing is fun.
I play RPGs because I like to immerse myself in a fantasy setting while playing the role of a Wizard or Rogue or Cleric or Bard.
Mostly Exploring and Socializing.
I can tolerate objective-based PvP sometimes.
But, I focus on completing the objectives, rather than on killing people.
I’m in the mood for that for about 1 hour out of an 8 hour game session.
And then I want to go do other stuff without having to be bothered by PvP.
And that’s the part that typically causes me to ragequit. Because, I’ve already spent an hour in an activity I don’t particularly enjoy much.
After that I’m full - I don’t want other players trying to shove that shit down my throat when I’m not in the mood for it.
Me winning the battle doesn’t make that any better.
Castle Sieges were fun in Alpha 1.
Lasted about an hour. Then I could go do other stuff. The great thing about those is - Sieges will be scheduled. I can choose not to defend or attack a Caravan when I’m not in the mood. Other players aren’t making those decisions for me.
If Corruption works as intended and I rarely experience non-consensual PvP. Great.
If it doesn’t work to my satisfaction, I won’t play. Which is also OK.
I mean, you say But this comment is totally ignoring the fact that Intrepid need to maintain a level of over all corruption gain. If that level is too low, they will have to lower the penalties associated with corruption, so that people will be more willing to gain it, as they need to ensure that at least some people are gaining corruption, so that (among other things) players following the Bounty Hunter progression can, well, progress.
Intrepid absolutely can not let corruption gain on a game wide scope get too low (nor too high, to be accurate). Realistically, the more bounty hunters in the game, the more corrupt players the game will need to have, meaning the lower the penalties for corruption will need to be set by Intrepid.
Since you are going to be largely on your own in game (talking to people in game streams doesn't count here), and you are likely to be under geared in comparison to others, you are likely to be an easy target.
As such, you should probably expect fairly frequent attacks - that would be corruption working as intended.
*edit
I hope Alpha 2 is only months out xD
No need for Bounty Hunters if there is no Corruption.
That is OK. Nothing for Bounty Hunters to hunt is not an issue.
Ashes is focused on PvP Battlegrounds: Sieges and Caravans; not Bounty Hunting.
But, Bounty Hunting does not NEED to be popular on every server.
That's why Steven and Jeffrey stated that there will be a way for us to determine which servers we prefer to play on based on the dominate playstyle communities on each server.
I don't think I said anyting about the devs not wanting Bounty Hunters in the game.
Sure it is. I've said many times that open world PvP is the lowest form of PvP in Ashes.
However, it still exists, and still plays a role.
Fact is, you know everything I said in my above post is correct. You just don't like it because you know it means that you will most likely not stay in Ashes for long.
But then - I've been telling you that for about two years now.
I'd assume that PvE servers will be the ones who require BHs the most, because those servers will be "pve" only in players' minds, not in its system limitations. And if there's an idyllic place somewhere, sooner or later some dick will come and try to destroy it.
And on any "PvP" server PKers will be present because competitive players will be using corruption system as a tool to get an upper hand, so BHs will probably be quite popular too.
So if anything, I feel like the game will always need BHs. Even if Intrepid overtune corruption values so much that PKing is as rare as you hope it'll be, some dudes will still make throwaway characters just to get on pvers' nerves. And if the BH profession is super rare on some server, PKers will learn about that soon enough and just come there "to have some fun".
Which is why imo being a BH should be quite rewarding and useful. But until we learn about all the balancing details of these systems, we won't know how exactly Intrepid is planning to make that profession either of those things.
What is bad or good terminology can be subjective. Different people and different games can use terms different ways so imo it is vain to argue what is right or wrong. The most important thing is the point that a person is expressing and less emphasis should be given to the outfit. Sometimes the outfit can be misleading but too many times people grabs on something totally irrelevant and the whole discussion goes then sidetracks.
Anyhow, some people can consider "basic" ganking as griefing but e.g. in hardcore owPvP games griefing can be considered something else like a next step from non-consensual PvP to something worse. I think wiki has a decent way to describe "griefer" even there is no reason to take it as the ultimate thruth.
"A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways, such as destroying something another player made or built.[1] A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities. To qualify as griefing, a player must be using aspects of the game in unintended ways to annoy other players—if they are trying to gain a strategic advantage, it is instead called "cheating."
I'm not a dick just because i want to become the lich king of a self proclaimed pve server. If server transfer became a thing and i could get my whole guild to go with me.....
You cant decide if you're a dick or not... its up to those around you.
Also i havnt paid any attention to any of your conversation. And have no opinion, just stating this one thing
mostly just memeing and having fun.
If you want to be a Bounty Hunter, you should probably choose a server where PKing is high enough to suit your desires. But, servers with a low PK pop due to a high PvE pop is not going to suffer because of a low BH pop.
That's a great hypothesis. We'll have to test it to see if it's valid.
Being a BH can be rewarding and useful - most likely on servers with a high PK population.
It's not absolutely needed on a server with a low PK population.
But, BH is not core gameplay. Low PK pop servers are not going to suffer without a bunch of BHs.
If a player wants to progress a BH, but their character is on a low PK pop server...well... that's what alts are for.
Roll a BH alt on a high PK pop server.
Never discount the baser human instincts of some people and their desire to cause disruptions just for the lol's.
Hopefully the community at large can contain it.