Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Touching on the combat portion of the stream
Solvryn
Member, Alpha One, Alpha Two, Early Alpha Two
Just want to hit some points I think are pluses and the one minus I spotted within context of the video.
Love the combat direction and philosophy, just want to see it completely through out the combat design.
- + A lack of CC for the style presented is a good call and generally a good feeling.
- + Balancing for both PvP and PvE is refreshing to hear.
- + Player agency in the combat system is a great philosophy to stick to.
- + Overall I like the direction the basics are headed too, it is the right direction with regards to movement and still maintaining a weighted feel.
- - The dual wield dagger block, though the first pass. I would like just observe that I hope there is thoroughly ironing out in these mechanics where two daggers don't actually block like that, rather weapons parry, block, or both in regards to their weight. I think a movement, quick, active parry for lighter weapons and then a soft parry/block for weapons like the Greatsword, then a full block for a shield would be the appropriate application of weight. (Really it just looked awkward with that movement that you have going on)
Love the combat direction and philosophy, just want to see it completely through out the combat design.
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