Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Animations for resisting [Knock back] and [Knock down]
Botagar
Member, Alpha One, Alpha Two, Early Alpha Two
Hello all.
After watching the latest dev live stream, I have a topic of feedback related to combat animations.
During the Rock Golem's [Land slide?] ability, Stephen gets knocked back.
Now to me, just having the character translated like that in the game world is super jarring. Animations were looking great up to that point.
My gut reaction at that point was "It would be cool the character stabbed the ground with the sword to stabilize itself during the push". Now, I'm not sure if that's the perfect animation for that scenario, but I do believe there should be something.
It could also help in the flow of battle if we see our/any character perform some of these resisting animations, we know as players that a CC move had just been laid down even if we missed it due to screen clutter or something else.
Most important of all, seeing my character recover from CC with some badass animations would help me feel more like a badass myself
After watching the latest dev live stream, I have a topic of feedback related to combat animations.
During the Rock Golem's [Land slide?] ability, Stephen gets knocked back.
Now to me, just having the character translated like that in the game world is super jarring. Animations were looking great up to that point.
My gut reaction at that point was "It would be cool the character stabbed the ground with the sword to stabilize itself during the push". Now, I'm not sure if that's the perfect animation for that scenario, but I do believe there should be something.
It could also help in the flow of battle if we see our/any character perform some of these resisting animations, we know as players that a CC move had just been laid down even if we missed it due to screen clutter or something else.
Most important of all, seeing my character recover from CC with some badass animations would help me feel more like a badass myself
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