AidanKD wrote: » I think we are still missing alot of information to determine exactly the full extent of what combat will be. In New World for example, auto attacks are able to be a large potion of the damage and with the weapon skill trees I expect auto attacks in Ashes to have an impact, so you want to be hitting the boss with them. But I also think that characters in this game will have alot more abilities - at least i think so given the bar they usually have at the bottom of the video! If we can expect around 10 abilities lets say, then there are going to be a bunch of rotational damage abilities we can combo off, as well as the situationals i.e. cc/mobility. It's perfectly possible to make an action combat boss engaging - see all the dark souls/dragons dogma games. Those should be the inspiration - but apply that to a group format. You can have the kind of mechanics you get in WoW/FFIV and even Lost Ark did a decent job when it came to bosses - those were pretty extreme. So I don't think action is inherently at fault, it's down to the game developers to design the encounter in a way that it can maximise the tools that an action combat player has at their disposal.
Norkore wrote: » Both tab targeting and action combat have it's flaws and strengths, that's why the team settled with a HYBRID system, which has (hopefully) the best of both worlds. There will be a wide variety of camera options, and even the abilities themselves have these different properties. For example a Fireball is a tab target spell, but the Prismatic Beam spell will actually require you to aim. Hard CCs may be housed in action oriented skills as well, because they are skill shots that are more difficult to land (so not tab target, you will have to aim). Soft CC's on the other hand are in the tab-targeted abilities. This hybrid system was confirmed again earlier today, because watching the stream some people assumed the game is going full action combat.https://ashesofcreation.wiki/Combat_targetinghttps://ashesofcreation.wiki/Fireballhttps://ashesofcreation.wiki/Prismatic_Beamhttps://ashesofcreation.wiki/Crowd_control
Arkson wrote: » Norkore wrote: » Both tab targeting and action combat have it's flaws and strengths, that's why the team settled with a HYBRID system, which has (hopefully) the best of both worlds. There will be a wide variety of camera options, and even the abilities themselves have these different properties. For example a Fireball is a tab target spell, but the Prismatic Beam spell will actually require you to aim. Hard CCs may be housed in action oriented skills as well, because they are skill shots that are more difficult to land (so not tab target, you will have to aim). Soft CC's on the other hand are in the tab-targeted abilities. This hybrid system was confirmed again earlier today, because watching the stream some people assumed the game is going full action combat.https://ashesofcreation.wiki/Combat_targetinghttps://ashesofcreation.wiki/Fireballhttps://ashesofcreation.wiki/Prismatic_Beamhttps://ashesofcreation.wiki/Crowd_control Sorry, I probably should have made it clear that I totally understand the hybrid system intention when I made the post. But with the fact that the basic attack is inherently action no matter which mode you're in I think it's safe to say there will be a good bit of the action model in everyone's gameplay even if you focus yourself more to tab target.
Norkore wrote: » why do you think basic attack is inherently action combat? To me it looked like Steven was just playing in that camera setting, and this is also further confirmed by the Wiki. as per https://ashesofcreation.wiki/Weapons#Forward_attack_cone_.28cleaving.29 All weapons have a forward attack cone, regardless of being in tab or action mode. Forward attack cone (cleaving) Weapon attack cone in Alpha-1.[50] As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[50] – Steven Sharif
Dygz wrote: » BDO combat is horrible for MMORPGs. NWO combat is the sweet spot for MMORPG Action Combat. The June 2022 Combat Demo indicates we will probably want some AOE's handy for solo because combat is balanced around an 8-person group.