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Technical question regarding Unreal Engine 5 - foliage system
gabor_angeli
I have a technical question about the foliage system in UE5. In the latest video (Ashes of Creation Alpha Two Basic Melee Weapon Attack Update), i see that the ray traced foliage shadows disappear at a certain distance. Is this something that you wittingly didn't touch because of the optimization for the alpha or something that you have issues with? Ever since i started to use UE5 i'm having a lot of issues with the foliage system. Just out of curiosity, i'm interested about how hard is/was the implementation of the foliage objects comparing to UE4. Not sure where else could i ask this, sorry if this isn't the right channel for it.
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