Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Technical question regarding Unreal Engine 5 - foliage system

I have a technical question about the foliage system in UE5. In the latest video (Ashes of Creation Alpha Two Basic Melee Weapon Attack Update), i see that the ray traced foliage shadows disappear at a certain distance. Is this something that you wittingly didn't touch because of the optimization for the alpha or something that you have issues with? Ever since i started to use UE5 i'm having a lot of issues with the foliage system. Just out of curiosity, i'm interested about how hard is/was the implementation of the foliage objects comparing to UE4. Not sure where else could i ask this, sorry if this isn't the right channel for it.
Sign In or Register to comment.