Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
New Dash Looks Siiiiick
superhero6785
Member, Alpha Two
I know the focus was on basic attack animations but I couldn't help but notice that the dash showcased in the combat update looks amazing! It had speed & weight, it didn't feel floaty at all. The ability to spam it 3 times assumedly using a 'charges' system felt great. Charge & teleport abilities are bread and butter of movement (and travel) and I'm excited with this update.
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Comments
For sure. Much better than the one we've been seeing a lot of in the past where you just kind of floated over to your target with a big shiny animation. I hope that 'standard' Rush gets an animation re-work as well.
All of the movements seemed less floaty - even running. I want to see how that feels with a Dwarf since they need to cover the same distance in the same time frames as Humans, even with their shorter legs.
Sorry, I mean this ability he's using at 11:43. Just the standard Rush ability without any augments.
https://youtu.be/mwVBdQXCFIk?t=701
I hope that clears up what I'm referring to as a 'floaty' dash/rush ability.
Valid concern. I wonder (speculating here) if he was a fighter/rogue (with the daggers) and that is the 'rogue' augment that lets him zip around so quickly. I'm totally okay with a fast dash for classes built around being fast/mobile. I don't think it should be available to everyone, though.