Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tanking
Mitchendo64
Member
As someone whose very eager to play a tanking role in this game (Im personally excited for the spellshield class). I wonder how it's going to be/feel with the game's combat system. For the love of god please don't be bad like New World.
0
Comments
Absolutely! My only worry with the action combat is player collison. In New World all the dps would swarm around the mobs and there would be no space for the tank to actually be able to hit the mobs and get aggro
collision is better than no collision. this way you dont have 100 people stacked on top of each other in a massive ball of rainbow VFX barf death ball. Not only that but it adds in dynamic gameplay mechanics which can diminish some major zerging cheese.
As a tank myself I can agree it can get annoying, but DPS will just have to learn to position better, my advice is if they can't figure it out on their own you should try to talk to them and explain how bad tanking is for you due to their poor positioning. If they make tanking even more frustrating than it normally is there will be less and less tanks in the game, which they certainly will not want to happen.
Collision is necessary due to the nature of the game (big scale fights will happen often in the open world and it would be terrible if people could stack on top of each other).