Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.

[Graphismes] Shadows & stuff

morfthegreatmorfthegreat Member
edited July 2022 in General Discussion
With the update to UE5 the game looks really good, the light is so much smoother and burnt area of hard shadows are less shocking.

I'd like to know if you guys, plan to have more than one layer of shadow. This could be give us :
-More immersion, seing our own shadow while in a bigger shadow..
-More contrast smoothness, there's still some issues with hard dark shadows or burnt lights, it would give the artists the credit they deserve, cause their models & textures are awesome.

And also, i'd like to know if you will use any techniques (Dither temporal AA or Runtime virtual texturing) in the futur to blend objects to the landscape.

Comments

  • Night WingsNight Wings Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    So there are player shadows you can see in this video
    https://www.youtube.com/watch?v=dhvQEPuexjg

    seeing a shadow in a shadow though I'm going be honest this confuses me lol

  • morfthegreatmorfthegreat Member
    edited July 2022
    Look at this video for exemple :
    https://youtube.com/clip/UgkxCvoenDc06d_DwVGcOGo4kEoNHGS9Fq2v

    When you enter caves, you can still see your own shadows even in darker areas, shadows can overlap, and in fact, not doing it make it confusing for your brain, cause it knows something is off. Overall, the immersion part isn't that important. Having multiple layers of shadow will mainly soften the dark areas thus the textures won't be too dark in those part.
Sign In or Register to comment.