Santanico wrote: » Or would you rather sit there, loss a bit more resources and experience , especially if you have little to nothing on you and let him kill you and give him corruption?
Santanico wrote: » And to take it a bit farther, and this whole system will need testing, but what if the aggressor see's you're not fighting back and leaves you with 1 HP because he doesn't want to gain corruption and and you didn't fight back.
Santanico wrote: » Will that person be able to run and drown himself when you were the last person to physically damage him giving you a death and him corruption? (This happens in another game that's why I bring this up)
Santanico wrote: » That being said since you're starting from every disadvantage do you feel you deserve something extra because you won the fight? Like maybe he drops more resources or something to make it worth the risk. You're going to lose experience either way if you die and resources.
Santanico wrote: » In the whole mantra of Risk vs Reward I feel since HE is attacking YOU he should have to RISK something a little bit more than the person DEFENDING.
Santanico wrote: » The Risk is corruption sure. but they want your to go combatant. Maybe the fact we won't know health bars and stuff like that will be enough. However the 1st strike could very well mean something, especially if it's Rogue.
NiKr wrote: » Santanico wrote: » In the whole mantra of Risk vs Reward I feel since HE is attacking YOU he should have to RISK something a little bit more than the person DEFENDING. The risk is the corruption. The penalties related to it are quite harsh. And if the target defends itself, the risk is your time, because you might have to run back to wherever you were previously.
Noaani wrote: » Another risk in this situation is the fact that you are now a combatant, and anyone around you is able to attack you knowing that you can not give them corruption. All it takes is that one player that is better than you to be just around the corner and your decision to attack that player harvesting raw materials can take a bad turn. Obviously, neither this possibility nor the possibility that the player you are attacking may remain green are enough to stop a player attacking someone - they are not supposed to be. They are just risks that need to be managed.