Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How will you handle this situation?
TheHiddenDaggerInn
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Ok so from I understand , we all start green, and if we attack someone you become purple and the effects of dying become "LESS'
My question to you is, will you even bother fighting back? or will you let that person kill you and gain corruption?
The reason I ask, is sure I love PvP as much as the next person, but are you so confident in your skills that you "KNOW" you can take this person who has already took a chunk out your life by surprise?
If we take this on we are fighting from behind and this doesn't exactly seem to be on fair grounds which is fine it's open world PvP.
Or would you rather sit there, loss a bit more resources and experience , especially if you have little to nothing on you and let him kill you and give him corruption?
And to take it a bit farther, and this whole system will need testing, but what if the aggressor see's you're not fighting back and leaves you with 1 HP because he doesn't want to gain corruption and and you didn't fight back.
Will that person be able to run and drown himself when you were the last person to physically damage him giving you a death and him corruption? (This happens in another game that's why I bring this up)
I would like to know if you will base this on case by case, or just give the attacker corrution without trying to penalize him , or do your best and try and win?
That being said since you're starting from every disadvantage do you feel you deserve something extra because you won the fight? Like maybe he drops more resources or something to make it worth the risk. You're going to lose experience either way if you die and resources.
In the whole mantra of Risk vs Reward I feel since HE is attacking YOU he should have to RISK something a littel bit more than the person DEFENDING.
I look forward to seeing your responses thanks for reading.
My question to you is, will you even bother fighting back? or will you let that person kill you and gain corruption?
The reason I ask, is sure I love PvP as much as the next person, but are you so confident in your skills that you "KNOW" you can take this person who has already took a chunk out your life by surprise?
If we take this on we are fighting from behind and this doesn't exactly seem to be on fair grounds which is fine it's open world PvP.
Or would you rather sit there, loss a bit more resources and experience , especially if you have little to nothing on you and let him kill you and give him corruption?
And to take it a bit farther, and this whole system will need testing, but what if the aggressor see's you're not fighting back and leaves you with 1 HP because he doesn't want to gain corruption and and you didn't fight back.
Will that person be able to run and drown himself when you were the last person to physically damage him giving you a death and him corruption? (This happens in another game that's why I bring this up)
I would like to know if you will base this on case by case, or just give the attacker corrution without trying to penalize him , or do your best and try and win?
That being said since you're starting from every disadvantage do you feel you deserve something extra because you won the fight? Like maybe he drops more resources or something to make it worth the risk. You're going to lose experience either way if you die and resources.
In the whole mantra of Risk vs Reward I feel since HE is attacking YOU he should have to RISK something a littel bit more than the person DEFENDING.
I look forward to seeing your responses thanks for reading.
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Comments
But in my case, I'd usually be Han Solo, because if I see someone walking towards my farming spot - I shoot first. Now I have the upper hand, I've let them know that I'm ready to fight and I'll lose less stuff even if I die.
Your enemy won't know your HP values. They'll only see rough estimates through the decay stage of your nameplate. So they might think that they brought you down real low because your nameplate is in its lowest stage, but you could be super fat and still have a ton of HP or you could have several defensive/evasive abilities that would prevent you from dying to mobs/hazards.
Only the one who did the finishing blow gets the corruption. If I won - I get to continue enjoying my pre-pvp activity. That's enough of a reward for me. The risk is the corruption. The penalties related to it are quite harsh. And if the target defends itself, the risk is your time, because you might have to run back to wherever you were previously.
All of those answers are just talking about 1v1 pvp, which I personally doubt will happen all that often. Yes, some people might PK lowbies/casuals, but corruption will punish them more than enough to limit (or at least decrease the amount of) such actions in the future.
Good points though
All it takes is that one player that is better than you to be just around the corner and your decision to attack that player harvesting raw materials can take a bad turn.
Obviously, neither this possibility nor the possibility that the player you are attacking may remain green are enough to stop a player attacking someone - they are not supposed to be. They are just risks that need to be managed.
And dungeon/location design in ashes will gave a huge impact on this interaction. If I can turn my camera in one room just enough to take a peek into the next room and see a flagged dude there - I just might go there to take him out, because the chances are - he's just got done fighting and is at lower hp. And he knew I was in the neighboring room and could see him, so he took the risk of not only going red, but also going purple and dying even in the case of him winning his initial fight.
I'll remain a Non-Combatant.
My attacker can choose to leave me be or gain Corruption.
People who enjoy non-Battlegrounds PvP should flag purple so they are rewarded with half the normal death penalties. If they win the battle, there's a booty bonus.