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Dmg standing still vs Dmg while moving

DeachirDeachir Member
edited July 2022 in General Discussion
I have the feeling it would be a good idea to: when you stand still and attack, the dmg is 100% and while you are moving around 75% (Like in real life, unless you are charging). It make you think, do I want to dodge an attack or do the 100% dmg. Gives you choices in battle.
What do you guys think?

Comments

  • VoxtriumVoxtrium Member, Alpha Two
    Usually your movement speed is reduced when dealing damage like swinging a sword or firing an arrow, I think that's appropriate for me.
  • CawwCaww Member, Alpha Two
    No thank you, this would give magic users an advantage since spell damage is not affected by movement.
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
  • SylvanarSylvanar Member
    edited July 2022
    A swing of a sword hurts the same whether you are standing or moving while swinging. Infact a point can be made that while moving the swings will have far more power behind them due to momentum which makes your assumption invalid.

    So, NO. This is an unnecessary system to be introduced in the game.
    "Suffer in silence"
  • CROW3CROW3 Member, Alpha Two
    Not sure what your background irl is with a sword, but standing still in a sword fight is an easy way to die.
    AoC+Dwarf+750v3.png
  • ClintHardwoodClintHardwood Member, Alpha Two
    edited July 2022
    Sylvanar wrote: »
    A swing of a sword hurts the same whether you are standing or moving while swinging. Infact a point can be made that while moving the swings will have far more power behind them due to momentum which makes your assumption invalid.

    So, NO. This is an unnecessary system to be introduced in the game.

    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.
  • CROW3CROW3 Member, Alpha Two
    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.
    Deachir wrote: »
    I have the feeling it would be a good idea to: when you stand still and attack, the dmg is 100% and while you are moving around 75% (Like in real life, unless you are charging).

    AoC+Dwarf+750v3.png
  • Sylvanar wrote: »
    A swing of a sword hurts the same whether you are standing or moving while swinging. Infact a point can be made that while moving the swings will have far more power behind them due to momentum which makes your assumption invalid.

    So, NO. This is an unnecessary system to be introduced in the game.

    my friend, please. no offense, but you realy don't have any clue about technique.
  • CROW3 wrote: »
    Not sure what your background irl is with a sword, but standing still in a sword fight is an easy way to die.

    I am a baseball player, I can tell you I hit balls way easier and harder when standing still, then trying to run and hit it.

    The trade off is , i can be hit easier when standing still and harder to hit while moving.
  • Sylvanar wrote: »
    A swing of a sword hurts the same whether you are standing or moving while swinging. Infact a point can be made that while moving the swings will have far more power behind them due to momentum which makes your assumption invalid.

    So, NO. This is an unnecessary system to be introduced in the game.

    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.

    Thank you clint
  • LudulluLudullu Member, Alpha Two
    Deachir wrote: »
    I am a baseball player, I can tell you I hit balls way easier and harder when standing still, then trying to run and hit it.
    I'm not a baseball player but I have broken many a stick in my days. You know what was the easier way to break a stick? To run up to something hard and put all that kinetic energy into my hit. And from what I've seen of baseball hits, you don't hit a ball from "standing still", you move your whole body in quite a specific manner in order to maximize your energy output. I think that's what others meant when saying "moving gives your attacks more power".
  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    Deachir wrote: »
    CROW3 wrote: »
    Not sure what your background irl is with a sword, but standing still in a sword fight is an easy way to die.

    I am a baseball player, I can tell you I hit balls way easier and harder when standing still, then trying to run and hit it.

    The trade off is , i can be hit easier when standing still and harder to hit while moving.

    Tell that to a Cricket player...
  • CROW3CROW3 Member, Alpha Two
    Deachir wrote: »
    I am a baseball player, I can tell you I hit balls way easier and harder when standing still, then trying to run and hit it.

    The trade off is , i can be hit easier when standing still and harder to hit while moving.

    Heh.



    AoC+Dwarf+750v3.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Well, it's an RPG, so...
    There's also going to be some character stats and RNG factoring into who gets hit and who doesn't - regardless of player movement.
  • SylvanarSylvanar Member
    edited July 2022
    Deachir wrote: »
    my friend, please. no offense, but you realy don't have any clue about technique.
    Sure I don't have "any clue" about technique. I do have common sense to analyze things without experiencing them. But if you wanna take sports as example lets consider following two perspectives.

    Baseball:
    When you hit in baseball, the ball is coming towards you. You REDIRECT the momentum of the ball. I highly doubt you will be able to hit a stationary ball as far as you would be able to hit a ball that is thrown towards you. Where is the additional power coming from? From motion i.e. kinetic energy of the ball.

    Football:
    When a free shot is given, the player runs up to the ball and hits it. For what my technique powered friend? For power. Where is the additional power coming from? From motion i.e. kinetic energy of the player.

    Let me drop some additional information, my kinetically challenged friend:
    - Technique is not generation of power always but it is also about about efficient utilization or redirection of generated power.

    - Technique can be applied both while stationary and while moving. Last I heard AoC isn't about baseball and I doubt you have any expertise in swordplay or weapon use.

    - The main difference which results from being stationary or being in motion is what? STABILITY.

    I am science professional who has been playing various sport for 2 decades almost. Probably studied physics longer than you played baseball too.
    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.
    Yes I am and no he is not.
    CROW3 wrote: »
    Heh.
    I see what you did there :D:D:D

    Edit:
    Deachir wrote: »
    The trade off is , i can be hit easier when standing still and harder to hit while moving.
    This harder to hit while moving has nothing to do with power. I have no clue about baseball but have played cricket my entire life. The harder to hit while moving stems from timing of the execution of the shot. Not power. Not technique. Timing. So I dunno what you are talking about when you say power or technique and give example of something stemming from something else entirely.

    PS: No offense ofc.
    "Suffer in silence"
  • Sylvanar wrote: »
    A swing of a sword hurts the same whether you are standing or moving while swinging. Infact a point can be made that while moving the swings will have far more power behind them due to momentum which makes your assumption invalid.

    So, NO. This is an unnecessary system to be introduced in the game.

    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.

    Thank you clint
    Sylvanar wrote: »
    Deachir wrote: »
    my friend, please. no offense, but you realy don't have any clue about technique.
    Sure I don't have "any clue" about technique. I do have common sense to analyze things without experiencing them. But if you wanna take sports as example lets consider following two perspectives.

    Baseball:
    When you hit in baseball, the ball is coming towards you. You REDIRECT the momentum of the ball. I highly doubt you will be able to hit a stationary ball as far as you would be able to hit a ball that is thrown towards you. Where is the additional power coming from? From motion i.e. kinetic energy of the ball.

    Football:
    When a free shot is given, the player runs up to the ball and hits it. For what my technique powered friend? For power. Where is the additional power coming from? From motion i.e. kinetic energy of the player.

    Let me drop some additional information, my kinetically challenged friend:
    - Technique is not generation of power always but it is also about about efficient utilization or redirection of generated power.

    - Technique can be applied both while stationary and while moving. Last I heard AoC isn't about baseball and I doubt you have any expertise in swordplay or weapon use.

    - The main difference which results from being stationary or being in motion is what? STABILITY.

    I am science professional who has been playing various sport for 2 decades almost. Probably studied physics longer than you played baseball too.
    You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.
    Yes I am and no he is not.
    CROW3 wrote: »
    Heh.
    I see what you did there :D:D:D

    Edit:
    Deachir wrote: »
    The trade off is , i can be hit easier when standing still and harder to hit while moving.
    This harder to hit while moving has nothing to do with power. I have no clue about baseball but have played cricket my entire life. The harder to hit while moving stems from timing of the execution of the shot. Not power. Not technique. Timing. So I dunno what you are talking about when you say power or technique and give example of something stemming from something else entirely.

    PS: No offense ofc.

    My friend,
    It's my fault, I did not explain this very well. So you think you awnser this correcty, but you are not,
    Again, its my fault, nevermind this ;)
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