Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dmg standing still vs Dmg while moving
Deachir
Member
I have the feeling it would be a good idea to: when you stand still and attack, the dmg is 100% and while you are moving around 75% (Like in real life, unless you are charging). It make you think, do I want to dodge an attack or do the 100% dmg. Gives you choices in battle.
What do you guys think?
What do you guys think?
0
Comments
So, NO. This is an unnecessary system to be introduced in the game.
You're talking from a vaguely physics-based point of view while the OP is talking about game mechanics in a colorful medieval fantasy MMO.
my friend, please. no offense, but you realy don't have any clue about technique.
I am a baseball player, I can tell you I hit balls way easier and harder when standing still, then trying to run and hit it.
The trade off is , i can be hit easier when standing still and harder to hit while moving.
Thank you clint
Tell that to a Cricket player...
Heh.
There's also going to be some character stats and RNG factoring into who gets hit and who doesn't - regardless of player movement.
Baseball:
When you hit in baseball, the ball is coming towards you. You REDIRECT the momentum of the ball. I highly doubt you will be able to hit a stationary ball as far as you would be able to hit a ball that is thrown towards you. Where is the additional power coming from? From motion i.e. kinetic energy of the ball.
Football:
When a free shot is given, the player runs up to the ball and hits it. For what my technique powered friend? For power. Where is the additional power coming from? From motion i.e. kinetic energy of the player.
Let me drop some additional information, my kinetically challenged friend:
- Technique is not generation of power always but it is also about about efficient utilization or redirection of generated power.
- Technique can be applied both while stationary and while moving. Last I heard AoC isn't about baseball and I doubt you have any expertise in swordplay or weapon use.
- The main difference which results from being stationary or being in motion is what? STABILITY.
I am science professional who has been playing various sport for 2 decades almost. Probably studied physics longer than you played baseball too.
Yes I am and no he is not.
I see what you did there
Edit: This harder to hit while moving has nothing to do with power. I have no clue about baseball but have played cricket my entire life. The harder to hit while moving stems from timing of the execution of the shot. Not power. Not technique. Timing. So I dunno what you are talking about when you say power or technique and give example of something stemming from something else entirely.
PS: No offense ofc.
Thank you clint
My friend,
It's my fault, I did not explain this very well. So you think you awnser this correcty, but you are not,
Again, its my fault, nevermind this