Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Will mage hybrid class be useless?

AcijAcij Member
edited July 2022 in General Discussion
I dont see many reasons why any mage hybrid classes to be from any use, more specifically tank, fighter, ranger and rouge.
Any1 maybe know if we will be able to use spells in some other way?
Like maybe infusing a sword with fireball to make fire sword for some time or maybe infusing arrows with magic making it for higher ranges or maybe fire shield,....etc

Im kinda interasted because many other mmorpgs mage hybrids doesnt make any good build.

What do you think? Drop a comment. 😀

Comments

  • SongRuneSongRune Member, Alpha One, Alpha Two, Early Alpha Two
    We don't know almost anything about augments yet. Steven regularly uses the Fighter/Mage Teleport-Dash example, but beyond that, Intrepid has been keeping very quiet about the overall types of effects augmentation will have beyond things like elemental damage. Unfortunately, the answer is "No, we don't know", I think. I'd personally figure they'll come up with something useful, but we haven't seen it yet.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited July 2022
    At the moment secondary classes are merely augments to your primary class. So some theoretical addresses for some of your cocnerns would be along the lines of

    Mage/Tanks: Tank augments could potentially revolve around giving your mage abilities defensive buffs or crowd control.

    Mage/Fighter: Fighter secondary may augment mage abilities with more focus on mobility or on closer aggressive spell combat.

    Mage/Ranger: Ranger augments could likely have a focus on CC or mobility, or improve range.

    Mage/Rogue: Rogue Augments could have a focus incorporating stealth into abilities or focus on weak points increasing crit chance.

    All of these are theoretical, but it just comes down to how creative intrepid gets with incorporating the augments provided by different secondary classes and keeping them all balanced and viable, no easy task.
    GJjUGHx.gif
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    I don't really understand the concern.
    The "use" comes from the Primary Archetype.
    Secondary Archetype is about the various ways you might want to dabble in some other archetype and synergize with people in your group.

    A Mage/Rogue would be be infusing their Fireballs with Shadow damage or Poison damage.
    A Mage/Tank might be creating a temporary barrier like an Ice Wall.
    A Rogue/Mage might be adding Lightning damage to Backstab.
    A Tank/Mage might be adding Fire damage to Javelin.

    If you're wondering why people would choose to be an x/Mage...
    We need to know what the other Mage augment Schools are, besides Elemental and Teleport.
    Will there be a Mana Drain School??
  • LudulluLudullu Member, Alpha Two
    Dygz wrote: »
    Will there be a Mana Drain School??
    Most definitely hope there is one.
Sign In or Register to comment.