Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Not too easy
Silasten95
Member
Hi guys, I'll start off saying there have been incredible progression so far! I have watched your lifestream about 20 times over by now, trying to pick at anything, I love it mostly.
My only worry is making the pve too easy like BDO where you can plow through the game with no worries. Being strategic with a pve fight until your high enough level to not worry about them is a great feeling and it keeps you engaged. I'm assuming Steven just had unlimited health so he just didn't have to worry about dying but the idea of taking on more than 1 AI at a time without struggling puts me off massively. This is a big one for me and my mates as a game without tough pve get boring extremely quick!!
The attacks did seem way too quick and only makes me worry more about how easy the pve will be!
The attach animated need to be dialled down or at least give us the option to reduce it ourselves so when there is a group of players attacking something your screen doesn't just looking like everyone spamming which in my personal opinion is a look we need to get away from, it's dated and has no immersion.
Please make it so each players feels like they have their own important role and not just a case of everyone racing to the next mob to get the kill and exp, that will kill the game.
Apart from that it's all looking great and I'm beyond excited for the alpha 2, the above opinion is only because I'm desperate for this game to succeed!!
So I'll stress it again!! Don't make the PVE TOO EASYYY
My only worry is making the pve too easy like BDO where you can plow through the game with no worries. Being strategic with a pve fight until your high enough level to not worry about them is a great feeling and it keeps you engaged. I'm assuming Steven just had unlimited health so he just didn't have to worry about dying but the idea of taking on more than 1 AI at a time without struggling puts me off massively. This is a big one for me and my mates as a game without tough pve get boring extremely quick!!
The attacks did seem way too quick and only makes me worry more about how easy the pve will be!
The attach animated need to be dialled down or at least give us the option to reduce it ourselves so when there is a group of players attacking something your screen doesn't just looking like everyone spamming which in my personal opinion is a look we need to get away from, it's dated and has no immersion.
Please make it so each players feels like they have their own important role and not just a case of everyone racing to the next mob to get the kill and exp, that will kill the game.
Apart from that it's all looking great and I'm beyond excited for the alpha 2, the above opinion is only because I'm desperate for this game to succeed!!
So I'll stress it again!! Don't make the PVE TOO EASYYY
2
Comments
Regarding the easiness of the fights, I assume Steven was using developer powers just to showcase the combat. There's a thread about that too.
Fights will have to be difficult if they want to encourage grouping.