McMackMuck wrote: » IMO using God mode is absolutely fine. (I think) We see hits being dealt to Steven's character as red numbers floating on the screen. (I think) We see his character's actions interrupted by being hit. If his character were to die then the demo video would be broken up by re-spawns potentially a few minutes travel away from the demo area, making the time spent less efficient at giving a combat demo. It makes Steven's task a lot easier if he doesn't have to focus on not dying whilst giving a fluid running commentary for the video. IMO the point at which to introduce player hit points and status effects would be A2 testing, where Intrepid can gather feedback from the testers.
hleV wrote: » You're essentially saying "don't showcase just what you want to showcase, but more". The showcase wasn't for taking damage (except for floating numbers). You don't make sense.
Dygz wrote: » People will find something to whine about. Welcome to the internet.
Mag7spy wrote: » Not all skills are done and certain things can be broken or not working well in the build. They aren't at a stage where they are really focusing on balance no matter what is shown it isn't going to be what combat will be by the end as they are still in development..
Liniker wrote: » You my friend, need to stop white knighting around these forums in every opportunity you can.
Liniker wrote: »