Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Accessing Inventory during combat
McMackMuck
Member
It seemed unreasonable to me that whilst I'm bludgeoning my opponent to death they have a leisurely (nominal) 30 second 'Time to Kill' to search their inventory for something to help them.
Assumptions:
I envisage that the game will allow a few preset equipped gear options that you can swap between with a single keystroke.
I envisage that the game will have a hot bar where you can store potions or other quick access items.
Proposal 1:
If you take damage your inventory closes and may not be accessed again until after a (3s) ? cooldown.
Proposal 2:
Taking damage prevents you from picking things up for a short (3s?) cooldown.
Proposal 3:
Any trades in progress (i.e. items and gold that are placed in an 'offer window' but the transaction isn't completed by both sides) are dropped and may not be picked up by an injured trader(s) for a (3s?) cooldown. This one is more contentious, but it could add drama.
What do you think?
How do other games handle this?
Assumptions:
I envisage that the game will allow a few preset equipped gear options that you can swap between with a single keystroke.
I envisage that the game will have a hot bar where you can store potions or other quick access items.
Proposal 1:
If you take damage your inventory closes and may not be accessed again until after a (3s) ? cooldown.
Proposal 2:
Taking damage prevents you from picking things up for a short (3s?) cooldown.
Proposal 3:
Any trades in progress (i.e. items and gold that are placed in an 'offer window' but the transaction isn't completed by both sides) are dropped and may not be picked up by an injured trader(s) for a (3s?) cooldown. This one is more contentious, but it could add drama.
What do you think?
How do other games handle this?
0
Comments
Like Batman with his utility belt - expect potions to be accessible during combat. That is typical of RPG combat.
Items, like potions and gear, don't drop in Ashes - unless you die while Corrupted.
Dropping gear - Yes, I said it was contentious, but if I traded goods IRL in a dodgy area I might expect to be hussled. I'm not expecting anything Steven has already stated to change. Perhaps the convenience of trading out in the wilderness should have an element of risk?
I think dropping gear and items from your inventory into the world for players to interact with for a game of this magnitude is a big no. It caused a lot of issues with the environment and server lag especially when you start seeing items in the hundreds and even thousands depending on other players participation.
I recall Steven talking about a time when he was gaming and he did that to lag out the opposing players. It's definitely frowned upon in the online competitive gaming community.