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Advanced commands for tamed/summoned creatures

Any1 know if there will be like commands(attack/follow/wait/etc.) witch you will be able to give to tamed/summoned creatures?
Making is a bit more realistic and difficult or will they do all on their own?

I would prefer it more difficult making those players with those play style more rarer and desirabled in big fights!
What do you think?

Comments

  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    How exactly you command summons is virtually unknown at this time.

    There will be active skills on your hot bar but we don't know to what extent some of those slots will be for commanding if at all.

    https://youtu.be/LUJugtqTBxw?t=606

    This is mostly all we know
    Node coffers: Single Payer Capitalism in action
  • CawwCaww Member, Alpha Two
    There should not be an extra burden for the pet/summon classes given they will already be involved with commanding the pets and following their progress while dodging damage to themselves. All the classes should be encouraged and each one be able to appropriately execute their skills, otherwise, why waste development time on 64 variations if 15-20 are too problematic to run?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    My expectation is that the game will allow players to set basic behaviors for pets (follow, defend, attack, stay) as per most other games with summons.

    I would then expect the summons to function without the need of further input from the player, but I would also expect the player to be able to activate the summons abilities, should the player want to.

    From there, I then expect the player to have a number of buffs it can apply to the summons, as well as their own abilities.

    None of this is from Intrepid, it is all mostly from Archeage - but that seems to be where Stevens ideas for pets are coming from.
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