Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Suggest/Discuss] Queue Time v. Server Pop.
Leukael
Member, Alpha One, Alpha Two, Early Alpha Two
An idea for a better experience on launch would be instead of providing server population provide estimated queue time or average queue time.
Players often look at population as an opportunity for a content rather than the cost in terms of queue time.
Thoughts?
Players often look at population as an opportunity for a content rather than the cost in terms of queue time.
Thoughts?
0
Comments
both
To me Caww, people look at server populations as an opportunity for content and don't think of the cost. I think provided the cost for them to assess would be helpful to provide. As far as, what server log in time to provide just provide an average and label it as such. Or expected/projected.
To me, that would potentially help the initial launch to provide a better experience for the average player.
You get a glut of bonus points for quoting El Dorado. My wife and I are the two people in the Miguel and Tulio fan-club.
Estimated queue times are never average
Average queue times are average, but ever changing
The estimated would be for launch when no dataset exists. The average would be based on a prior timeframe once enough data has been collected and change as the timeframe elapses. Not sure if that was an observation of ask for clarity so provided it just to be sure.
His wife.... i never had a chance
Most MMO players understand the notion that higher population means longer queues at launch. The thing is, they also understand that higher population means a healthy server for longer. No one wants to be in the first round of server mergers.
My preference would be for both, but if it could only be one thing, I'd go for number of people in the queue.
I definitely think both would be best. I just think in terms of a casual gamer they probably don't think about the queue as readily or instantly. I'm trying to think of that in this instance. The WOW Andy if you will.
Too funny!