George_Black wrote: » I dont understand why people attack active blocking and suggest alternatives, overlooking the fact that it is the most satisfying action a shield user can perform.
George_Black wrote: » I dont understand why people attack active blocking and suggest alternatives, overlooking the fact that it is the most satisfying action a shield user can perform. It is the iconic move of warriors using sword and shield and you want to change it because it's "op" and "boring"? How about only shield users can perform the action? How about this becomes the starting point: maintain playstyle identity, instead of demanding homogenization and then have the nerve to talk about "boring" gameplay. Then talk about ways to mitigate dmg. Active blocking should be a class/weapon restricted action for weapons that can block an incoming attack, like the shield, the greatsword and the spear. That is... if you trully want interesting gameplay and not "play as you want" and "everybody can do everything with everything".
AidanKD wrote: » My only concern with this is that if the sole purpose of active block in this case is having to reactively block specific skills, then the skillcheck to use it is going to be very high. I think shields for the most should rank more an an "easy to use" and "hard to master" in terms of it performs its basic function well, but still has somewhat of a ceiling (i,e, if you time your block then it maybe staggers your opponent/interrupts their combo).
AidanKD wrote: » (i,e, if you time your block then it maybe staggers your opponent/interrupts their combo).
Mag7spy wrote: » Active blocking with a sword is like some star wars stuff its bad ass. Its the people that dont want to do anything active and want everything to be automatic and only stats. Which to me that is boring, id rather have active and stats.
AidanKD wrote: » I think I agree with elements of what you are proposing, but I think that if you consider a weapon to have a main purpose and perhaps utility i,e lets say daggers might main purpose being damage and utility being mobility, a greataxe might have main purpose damage and utility being extended range/cleave - a shield's main purpose would be damage mitigation, and the utility could be CC mitigation.
Dygz wrote: » Keep in mind that it looked like the Weaponmaster was able to Block with both the Sword and the Daggers, so... Block may be a Fighter skill, rather than weapon specific.
Elder wrote: » An issue I perceive with active blocking being used solely as a means for damage mitigation is that it may follow suit with some other MMO's and lead to overly simplistic/boring gameplay. Having the option to actively mitigate damage at any time may be intuitive, but depending on the implementation could lead to the overuse of active blocking, taking away from a more rotational and/or reactive play style.
falcorpix wrote: » I just dont understand how people can have this opinion in regards to active blocking. 1st active blocking isnt simplistic/boring, it is dynamic/fun. 2nd id argue "taking away from a more rotational play style" is a positive not a negative, as rotational play styles are predictable and monotonous, adding active blocking to the mix breaks that rotation play style and makes it more dynamic and unpredictable. Active blocking also makes for a more reactive play style, not less...