NiKr wrote: » Mag7spy wrote: » View point on the toxic part about asking for the mechanics is its fine to ask as not everyone will know everything. I wouldn't expect people to laugh / be toxic or elitism on raid content if you are running with people you know. I think you concentrated too much on the toxic part of that comment. Azherae was talking about the complexity of the encounter. And the complexity was so damn high that explaining it completely could be laughable. If there's 6-7 things that have to be tracked at the same time and those 6-7 things come from a pool of potential 20 things and the can have random triggers and order - you ain't explaining an encounter to a person. At best, you could explain what the things themselves are and what you need to do when they happen, but that still doesn't magically solve the issue of having to track several of such things at the same time, while doing your perfect rotation, while being prepared to switch up your actions because another group of 6-7 things could happen in the very next moment. And then you scale this up to the size of a full raid and the question from some dude in the middle of the raid of "what do I do here" would definitely get a few laughs from the regulars. Because the chances are, if someone's gotta ask that in that kind of raid - you've wiped already. And in all the cases of all the players knowing what needs to be done in certain moments, we come back to the issue of "not everything in the raid can be called out, so you need to know your own amount of info to properly react to your surroundings". And in action games that amount is lower than in tab games, which directly influences the design of the encounter itself.
Mag7spy wrote: » View point on the toxic part about asking for the mechanics is its fine to ask as not everyone will know everything. I wouldn't expect people to laugh / be toxic or elitism on raid content if you are running with people you know.
Azherae wrote: » Mag7spy wrote: » The raid isn't going to be designed to be chaotic and make 0 sense, there is going to be a flow to it and that doesn't mean all 40 people are talking at the same time. Why not? This is the single core question that you need to think about for us to have this conversation. Why isn't it just going to be just 'chaotic random stuff happening'? PvP is often random stuff happening. Monster Hunter is random stuff happening. Elite Dangerous is random stuff happening. And FFXI and EQ2, my 'Tab Target MMO' and Noaani's 'Tab Target MMO' are largely 'random stuff happening'. So what we're telling you is 'top end raids' in SOME games are 'random stuff happening' and 'raids that are random stuff happening' get kind of insane in Action Combat.
Mag7spy wrote: » The raid isn't going to be designed to be chaotic and make 0 sense, there is going to be a flow to it and that doesn't mean all 40 people are talking at the same time.
Mag7spy wrote: » Are these mobs, is it 7 unique macnhincs happenign at the same time Azherae wrote: » Mag7spy wrote: » The raid isn't going to be designed to be chaotic and make 0 sense, there is going to be a flow to it and that doesn't mean all 40 people are talking at the same time. Why not? This is the single core question that you need to think about for us to have this conversation. Why isn't it just going to be just 'chaotic random stuff happening'? PvP is often random stuff happening. Monster Hunter is random stuff happening. Elite Dangerous is random stuff happening. And FFXI and EQ2, my 'Tab Target MMO' and Noaani's 'Tab Target MMO' are largely 'random stuff happening'. So what we're telling you is 'top end raids' in SOME games are 'random stuff happening' and 'raids that are random stuff happening' get kind of insane in Action Combat. Because designers don't make it like that there is always is some logic behind it.
Azherae wrote: » https://ffxiclopedia.fandom.com/wiki/Jormungand I'm not explaining it in detail immediately, but I am glad to if you are seriously asking. EDIT: To be clear, the complexity of that encounter is NOT VISIBLE from just the page. It is also a relatively lower requirement encounter for the game, midlevel at best I'd say. I chose the thing that will give me EXACTLY 6 things that almost EVERYONE and every class in the group will be tracking. Each player may track a slightly different 6 things, but this is the one that comes to mind where 'everyone must track about 6 things'.
Azherae wrote: » I will need to check something about the year relative to some level cap raises, but for now, let's assume it's the right thing. Please note that if you intend to ASSERT things based on what you see there, as someone who has NOT fought it, to someone who HAS fought it, I'm not continuing the conversation. Do me at least the courtesy of not ASSERTING things you don't understand and forcing me to spend 18 posts clarifying your misconceptions, cause I ain't doing it today. EDIT: Verified from date and watching of video that this is in fact 'representative of the thing I am talking about' level Jormy.
Mag7spy wrote: » Azherae wrote: » I will need to check something about the year relative to some level cap raises, but for now, let's assume it's the right thing. Please note that if you intend to ASSERT things based on what you see there, as someone who has NOT fought it, to someone who HAS fought it, I'm not continuing the conversation. Do me at least the courtesy of not ASSERTING things you don't understand and forcing me to spend 18 posts clarifying your misconceptions, cause I ain't doing it today. EDIT: Verified from date and watching of video that this is in fact 'representative of the thing I am talking about' level Jormy. Sorry but its too late unless you are saying this information is wrong, Looks like he has a pattern https://www.bg-wiki.com/ffxi/Jormungand
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » I will need to check something about the year relative to some level cap raises, but for now, let's assume it's the right thing. Please note that if you intend to ASSERT things based on what you see there, as someone who has NOT fought it, to someone who HAS fought it, I'm not continuing the conversation. Do me at least the courtesy of not ASSERTING things you don't understand and forcing me to spend 18 posts clarifying your misconceptions, cause I ain't doing it today. EDIT: Verified from date and watching of video that this is in fact 'representative of the thing I am talking about' level Jormy. Sorry but its too late unless you are saying this information is wrong, Looks like he has a pattern https://www.bg-wiki.com/ffxi/Jormungand See you just did it again. You don't know how this game works at all. But I'll humor you this time. Tell me Jormy's pattern from that page.
Mag7spy wrote: » Action combat simply opens up more doors available for types of variation in content do to the system not being bound by the limitations of tab target. high levels of mobility, free aim, hitting certain parts of a body, etc are all things that can open up to different levels of difficulty and experiences. Everything is to further enhance that feel of control you have over your character.
Mag7spy wrote: » Communication isn't that hard with a 40 man raid, but again it depends on the people and how you mesh well together. If you know the raid, people are balanced and respectful its not a hard task to call out what is needed. The raid isn't going to be designed to be chaotic and make 0 sense, there is going to be a flow to it and that doesn't mean all 40 people are talking at the same time. When I did my node wars in new world we had 50+ people in chat, everyone had free mics and could say what they wanted for call outs in that kind of chaotic situation where you are fighting a war with 6 different groups split up between the 50. And we did completely fine, its 100% doable in a large pve raid. The level of difficulty should require that kind of communication
Mag7spy wrote: » Again remember convo stems from Don't use action combat only tab can do it mentality....
Mag7spy wrote: » I feel there is some exaggerations with tab and tracking, this is why i need example but no one will give them and its not a good sign if you can't provide a single shred of evidence.
Mag7spy wrote: » Either way this is so old and dated I'd rather see more of the modern final fantasy in comparison for chaotic content. Designers just dont do that, they could, maybe there is like a .05% of content like that but im not really sure for a mmorpg. Its do able if someone wanted but you are just creating things to wipe people at that point so they don't have a chance. Im unsure if you are using the word chaotic the same as me. Even if you tried to make each phase random of some new kind of boss he still has attack patterns and things it does that a player will figure out and know what to expect. Like if a boss always seems to be attacking a random person but really its the person furthest back in the room and eventually you figure it out and know what to do. Are you talking about a boss casting something and it has a random effect on you and our party so you aren't expecting it? but eventually you would know the effects on what to do and manage overtime. Chaotic is more the first run when you don't know any of the mechanics that would be the closest thing tbh..
NiKr wrote: » Yes, there'd be hazards and some aoes to step out of, but that's literally the same as tab combat, so why not just have it as tab.
Azherae wrote: » Mag7spy wrote: » Either way this is so old and dated I'd rather see more of the modern final fantasy in comparison for chaotic content. Designers just dont do that, they could, maybe there is like a .05% of content like that but im not really sure for a mmorpg. Its do able if someone wanted but you are just creating things to wipe people at that point so they don't have a chance. Im unsure if you are using the word chaotic the same as me. Even if you tried to make each phase random of some new kind of boss he still has attack patterns and things it does that a player will figure out and know what to expect. Like if a boss always seems to be attacking a random person but really its the person furthest back in the room and eventually you figure it out and know what to do. Are you talking about a boss casting something and it has a random effect on you and our party so you aren't expecting it? but eventually you would know the effects on what to do and manage overtime. Chaotic is more the first run when you don't know any of the mechanics that would be the closest thing tbh.. So you are disengaging on this point? I am glad to. The fact remains that Jormungand has no pattern that you can just react to. You get some control, but the individual actions of the Dragon are mostly chaos. And that fact does not care how you feel about it nor whether or not you believe it. However because I am a toxic petty person I offer to everyone on this forum who needs to make this argument the ability to just 'Summon the Ice Dragon'. If you need to make the point, mention Jormungand and call me.
mcstackerson wrote: » NiKr wrote: » Yes, there'd be hazards and some aoes to step out of, but that's literally the same as tab combat, so why not just have it as tab. Why not have action for other aspects of the game since the game is not just large scale boss fights. I think this is what the argument boils down to. At the very least, you can make an action fight play the exact same as a tab fight. Azherae wrote: » Mag7spy wrote: » Either way this is so old and dated I'd rather see more of the modern final fantasy in comparison for chaotic content. Designers just dont do that, they could, maybe there is like a .05% of content like that but im not really sure for a mmorpg. Its do able if someone wanted but you are just creating things to wipe people at that point so they don't have a chance. Im unsure if you are using the word chaotic the same as me. Even if you tried to make each phase random of some new kind of boss he still has attack patterns and things it does that a player will figure out and know what to expect. Like if a boss always seems to be attacking a random person but really its the person furthest back in the room and eventually you figure it out and know what to do. Are you talking about a boss casting something and it has a random effect on you and our party so you aren't expecting it? but eventually you would know the effects on what to do and manage overtime. Chaotic is more the first run when you don't know any of the mechanics that would be the closest thing tbh.. So you are disengaging on this point? I am glad to. The fact remains that Jormungand has no pattern that you can just react to. You get some control, but the individual actions of the Dragon are mostly chaos. And that fact does not care how you feel about it nor whether or not you believe it. However because I am a toxic petty person I offer to everyone on this forum who needs to make this argument the ability to just 'Summon the Ice Dragon'. If you need to make the point, mention Jormungand and call me. Why does the lack of a pattern matter? What about that fight makes it impossible to do in an action system?
Mag7spy wrote: » I explained the difference between action and tab and the reasons why people prefer action. I'm unsure if you missed it in my post I don't see you giving a quote relating to that part. If you read that part it should give you a more detailed answer. For the short form on that answer because tab is boring and action is more fun do to having control of your character.
Mag7spy wrote: » So I'd juxtapose that with why have tab combat when you can have something more intuitive and fun like action combat. Again though that is not the point, the point was a comment saying action combat can't do what tab target can do. . If you are saying its the same then action combat can do what tab target can do.
mcstackerson wrote: » Why not have action for other aspects of the game since the game is not just large scale boss fights. I think this is what the argument boils down to. At the very least, you can make an action fight play the exact same as a tab fight.
Azherae wrote: » I believe that in an Action Combat system, 50% of 16-person groups could defeat a slightly toned down Jormungand. If you are willing to engage in good faith (imo you sometimes are, sometimes not, or sometimes you don't keep the same conversation target in mind that your 'opponent' does), I will explain this fight in more detail and why it may be difficult for some.
And I was a guild leader of roughly 120 people during a siege, so I know how it is to control a crowd of big sizes during sieges. It's way easier than controlling 40 people during a super hardcore pve encounter cause there's more things to look out for. In pvp you're just looking at your enemy and maybe dodge some attacks while trying to achieve some bigger goal. In top lvl pve, from what I understand, you have a very specific role that can have several sub-roles that might need to synergize with people with other roles - all while tracking several mechanics.
I mean, I think the main point was "tab can do things that action can't and vice versa". Noaani was basing his take on the fact that action games haven't even tried to put out a pve encounter that's as difficult and complex as smth from EQ2. And it seems that Azherae agrees with that take, and from what I've seen Azherae has played more action mmos than Noaani (at the very least BDO). But the take itself could be dismissed somewhat just because we should be thinking in terms of "what the best hybrid encounter we can come up with". I think we've established enough proof for either side supporting their good qualities, so now we gotta figure out how to merge those in such a way that doesn't just tell players to pick a single side. Alternatively we can just wait till Intrepid releases a super complex raid and then critice it
I can't give such an example because I haven't played hardcore pve games. My opinion is based purely on what I've seen in ff14 videos and what I've heard from pvers. And I then try to design an encounter in my mind that I would deem interesting. I don't even know if it would be interesting to the true pvers, but I try to go for good complexity within that encounter, mainly because that seems to be what pvers like.
Azherae wrote: » mcstackerson wrote: » NiKr wrote: » Yes, there'd be hazards and some aoes to step out of, but that's literally the same as tab combat, so why not just have it as tab. Why not have action for other aspects of the game since the game is not just large scale boss fights. I think this is what the argument boils down to. At the very least, you can make an action fight play the exact same as a tab fight. Azherae wrote: » Mag7spy wrote: » Either way this is so old and dated I'd rather see more of the modern final fantasy in comparison for chaotic content. Designers just dont do that, they could, maybe there is like a .05% of content like that but im not really sure for a mmorpg. Its do able if someone wanted but you are just creating things to wipe people at that point so they don't have a chance. Im unsure if you are using the word chaotic the same as me. Even if you tried to make each phase random of some new kind of boss he still has attack patterns and things it does that a player will figure out and know what to expect. Like if a boss always seems to be attacking a random person but really its the person furthest back in the room and eventually you figure it out and know what to do. Are you talking about a boss casting something and it has a random effect on you and our party so you aren't expecting it? but eventually you would know the effects on what to do and manage overtime. Chaotic is more the first run when you don't know any of the mechanics that would be the closest thing tbh.. So you are disengaging on this point? I am glad to. The fact remains that Jormungand has no pattern that you can just react to. You get some control, but the individual actions of the Dragon are mostly chaos. And that fact does not care how you feel about it nor whether or not you believe it. However because I am a toxic petty person I offer to everyone on this forum who needs to make this argument the ability to just 'Summon the Ice Dragon'. If you need to make the point, mention Jormungand and call me. Why does the lack of a pattern matter? What about that fight makes it impossible to do in an action system? I was not saying it would be impossible in an Action System. I was only offering what Mag asked for. I personally believe that you must get up to 10-11 things to mentally track at once before I PERSONALLY start to drop things in Action Combat, but I am aware that for others it is lower. That fact is not relevant because even if I am consistently able to do what others cannot, it would just imply that I was in the 10% or so of players Ashes expected to be able to compete in Raid content. I believe that in an Action Combat system, 50% of 16-person groups could defeat a slightly toned down Jormungand. If you are willing to engage in good faith (imo you sometimes are, sometimes not, or sometimes you don't keep the same conversation target in mind that your 'opponent' does), I will explain this fight in more detail and why it may be difficult for some. If your wish is to continue believing that you are right, I will not. I also am not accepting your usual 'one liner encouragement to continue', though, so if you actually care, you might need to 'convince' me somehow. This is by no means a request.
I didn't address that because it's just an opinion. I personally like tab more. I like the feeling of control that more information gives me. I like piano playing on my keyboard and having utility skills that I can only use in particular situations. Action combat seems super dull to me because it's just dodging and spinning your camera around. Yes, it obviously takes skill, but I'm not interested in acquiring that skill because it doesn't arise any emotions in me. You disagree with me on this and that is completely fine, opinion is just that - an opinion.