This is a post I'm making so the devs can at least get one take on their decision to have weapons not have skills attached to them because from my standpoint I view making weapon skill lines as the way they can escape meta mentality killing the majority of the secondary archtypes use as without weapon skill lines, every secondary archtype combo NEEDS to feel different and useful in its own way or people will just find the best class and never swap but since they are on reccord saying they dont want to make each class feel like a actually different class but a slightly different spin on the main class it becomes an issue of either there is just gonna be nothing that differentiates one healer to the next or the last tank to this one. Basically weapon skill lines would be able to do what they have done in ESO of make a sword and board dragonknight tank not just feel different to another dragonknight tank especially in combination with the morphs and heres a video going into even more depth on this topic that if a staffer from intrepid sees this than please oh please make sure everyone at the studio sees this to get why weapon skill lines can be your saving grace....
https://www.youtube.com/watch?v=7ChMwPNxjGM&t=9s
I want this game to be as good as it can and i will say that weapon skill lines wouldnt just save build diversity and making each persons build feel like there own based on what they choose but it would also save entire weapon categories from being relegated to a "useless compared to the alternatives" trashbin of obscurity as people decide they dont need to use lances or orbs or spellbooks or etc because they have wands, daggers, and bows and with how fast the daggers swung to the point they were literally cancelling the end of the last attack anim with each swing its a matter of this is what WILL happen if weapon skill lines arent a thing in ashes.