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Can a siege tradesman make money?

In AoC, it seems like every artisan will be able to make money off of their artisan skills. How will siege maker tradesmen make money? Will guilds be able to buy seige weapons? If so, how will guilds make money?

Comments

  • daveywaveydaveywavey Member, Alpha Two
    A siege weapon maker will collect their resources and build the siege weapons. They can then sell them to anyone wanting to run a siege.
    Players will collect resources and sell them for money, and/or sell things to other players for money. They'll use this to buy the siege weapons.
    This link may help you: https://ashesofcreation.wiki/


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  • CawwCaww Member, Alpha Two
    Given that siege weapons take damage and can be destroyed there will be a natural continuing demand for the services.

    From the wiki "There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges."
  • PenguinPaladinPenguinPaladin Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Lets maybe even tie the base of seige crafting to another profitable, large wooden creation tree hmmm? Maybe seige weapon making, and navel crafting share some similarities in needed materials and such... so in times of peace your a boat maker, and when war comes around you start making trebuchets. Buisness changes with the seasons, as they say

    You do master more than just one craft i believe
  • KovrmKovrm Member, Alpha Two
    Caww wrote: »
    Given that siege weapons take damage and can be destroyed there will be a natural continuing demand for the services.

    From the wiki "There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges."


    Been wondering about that. That's awesome to know. Another curiosity I had in relation to the repairing of walls/gates/siege weaponry is if they will be able to be repaired in real-time/during an active engagement.

    Would add a whole other layer to large scale combat, I think.

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  • If your a small guild
    - Trek your guild near a castle
    - establish your pressence in a node there
    - if the castle has been taken, identfy the guilds battlling at that castle (keep there names in mind)
    - establish a relationship between any/all those groups / guilds (these are your customers)
    - whoever takes the castle, is your primary customer

    Being close to the castle, you will always have buisness. You will also always have protection depending on if you decide to always sell to whoever or remain loyal to those in the castle.
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