Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Dungeon Leaderboards / Notifications (Timed, Solo Clears, Etc.)
Airphy
Member
Idea:
Server specific dungeon leaderboards, for fastest time completions for the party that completed it. Along with time related leaderboards, leaderboards for solos or any group under the recommended player number for that dungeons completion.
Similar to that of the leaderboard and notification system of King's Avatar.
Benefits:
- Adds competitiveness to the game
- Adds replayability to dungeons
- Breeds player interaction and rivalries
- Awards players for attempting the dungeon with a challenge
- Gives players a quasi-pinnacle objective to grind towards (something not on the level of a flying mount, but something slightly more accessible to players, recognition)
- Allows the opportunities for speed-runners/solo-ers to not only gain recognition on YouTube or speed-running forums if they were to post their run, but actually in the game.
LMK what you all think, if this is a good idea, bad idea, super complicated and unnecessary, or something that needs work. Personally, I think this would be a neat feature to add which only adds more depth to the game, but curious to hear feedback.
Server specific dungeon leaderboards, for fastest time completions for the party that completed it. Along with time related leaderboards, leaderboards for solos or any group under the recommended player number for that dungeons completion.
Similar to that of the leaderboard and notification system of King's Avatar.
Benefits:
- Adds competitiveness to the game
- Adds replayability to dungeons
- Breeds player interaction and rivalries
- Awards players for attempting the dungeon with a challenge
- Gives players a quasi-pinnacle objective to grind towards (something not on the level of a flying mount, but something slightly more accessible to players, recognition)
- Allows the opportunities for speed-runners/solo-ers to not only gain recognition on YouTube or speed-running forums if they were to post their run, but actually in the game.
LMK what you all think, if this is a good idea, bad idea, super complicated and unnecessary, or something that needs work. Personally, I think this would be a neat feature to add which only adds more depth to the game, but curious to hear feedback.
0
Comments
https://ashesofcreation.wiki/Leader_boards
easy. the moment ur party goes through the dungeon entrance, the timer starts running and it stops the moment the final boss dies
(Taken from wiki:) "Higher performance in earlier phases will increase the difficulty of subsequent phases of the encounter."
I'm worried that the leaderboard will end up with odd approaches to speedruns where a team specifically uses bad gear or approaches early in a dungeon to lower the difficulty of later content.
If the leaderboard is based off in-combat DPS it would be more balanced but may punish tanking and healing.
As the Leaderboard is already planned and already noted for Dungeons I'm very interested to see how Intrepid tackle it.
Being open world could potentially mess up the entire leaderboard so I'm really interested in seeing how they're gonna get around that issue. Or if they even consider that an issue.
IIRC if your group just wrecked a boss one week, it could be much more tuned for your skill set next week as an example if that's still their design plan.
If it is like in lineage than dungeons are different than what you guys think, those were places for parties to farm monsters with increased loot chance and better loot than monsters outside the dungeon, not something that you can speedrun since there is no end to the dungeon, and there was no limit to people entering it since it was open world making it very pvp intense for the spots in the dungeon to farm, and remember the core of this game is Lineage 2 mostly. Just my 2 cents, cheers.
As an example: I'd much rather have a Colosseum type thing, where I can, in-game, park my character on the stands (even if I have to purchase a ticket with in-game currency) That way, if it proves popular, people can build businesses around it, like gambling, or setting up fights, I could have a favourite fighter etc.
You can do the leaderboards and stuff outside of the game just fine, and I'm okay with that.
And when someone steals the kill? Or when you have 10 other parties doing it? One or several bosses haven't responded from their last kill?
It's nearly pointless to have a dungeon leader board without consistent variables for them.
Clue: You could only start raid-attunement if you managed to complete the 3 hardest dungeons on Gold-Level.
Love system like these!
(Skullcano-Madness to us nerds out there)