Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Tides of Gravity

<strong>Imagine a area that has issues with gravity like the tides coming in and out, sometimes its normal other days your thrown up into the

air with floating mountains to explore.

Think of a tunnel system that normally goes into the mountain from above, while the mountain is up in the air you have to enter

from beneath it.

Maybe even having a dungeon or world boss at the center of both paths leading inside. It would be cool to have it like a hidden

dungeon that doesn't pop up until we did something to the land to make the weather or whatever just right.

Maybe even have two different temples for the tunnels, Earth temple when your going to dive deep into the earth. and air when

your ascending up inside.

>.< id be happy with one area like this, but if the land changed all over the place depending on node status like this. O.o it would

be very interesting to see the differences in the servers.

Think of a Player held capital lifted up into the sky because of some disruption of the node, only reachable by ferry (airboat).</strong>

Comments

  • It would be cool to have it like a hidden dungeon that doesnt pop up until we did something to the land to make the weather or whatever just right. Imagine the earth temple with its deep tunnels sprawling into the ground, lifting up off the ground, All gravity in the area lifts up and you are pulled upside down slowly being pulled to the mountain once in the area. Here you stand in front of a new area, the sky temple awaits you to fight up to the core of the mountain, there waits a world boss of the necessary elemental type. Inside the tunnels you could have a fun gravity/man cannon setup for the final boss to give a little extra movement to allow for bigger boss effects, I'm sure the halo devs have practice with that lol. Maybe make it the place to learn hidden spells of specific elemental types, so magic is also a discovery, knowledge of those areas could be traded. >.<Having one area like this would be awesome, but think about the commotion if a capital suddenly lifted off into the skies because of something out of balance in the node over, only allowing airboat ferrying through the NPCs. If every node had the option of crazy stuff like this happening as an option would make every server in the world vastly different.
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