Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tides of Gravity
ArchivedUser
Guest
<strong>Imagine a area that has issues with gravity like the tides coming in and out, sometimes its normal other days your thrown up into the
air with floating mountains to explore.
Think of a tunnel system that normally goes into the mountain from above, while the mountain is up in the air you have to enter
from beneath it.
Maybe even having a dungeon or world boss at the center of both paths leading inside. It would be cool to have it like a hidden
dungeon that doesn't pop up until we did something to the land to make the weather or whatever just right.
Maybe even have two different temples for the tunnels, Earth temple when your going to dive deep into the earth. and air when
your ascending up inside.
>.< id be happy with one area like this, but if the land changed all over the place depending on node status like this. O.o it would
be very interesting to see the differences in the servers.
Think of a Player held capital lifted up into the sky because of some disruption of the node, only reachable by ferry (airboat).</strong>
air with floating mountains to explore.
Think of a tunnel system that normally goes into the mountain from above, while the mountain is up in the air you have to enter
from beneath it.
Maybe even having a dungeon or world boss at the center of both paths leading inside. It would be cool to have it like a hidden
dungeon that doesn't pop up until we did something to the land to make the weather or whatever just right.
Maybe even have two different temples for the tunnels, Earth temple when your going to dive deep into the earth. and air when
your ascending up inside.
>.< id be happy with one area like this, but if the land changed all over the place depending on node status like this. O.o it would
be very interesting to see the differences in the servers.
Think of a Player held capital lifted up into the sky because of some disruption of the node, only reachable by ferry (airboat).</strong>
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