Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Fighters and their weapons - namakura
KillBull
Member
Hi!
I saw the demo where the fighters sword touch the ground very often and there is effects that show collision detection with the ground/floor/earth.
I understand you want to show that collison detection system, but two things:
* A fighter does not want his/her weapon to be blunt. Not even a magical weapon Even if the sword is heavy, you do not put a sharp edge into the ground that often.
* Make the visual effect less fireworkery. It is to much and to often.
So in short: Kill your darlings. Raise the sword fighting animation 10-20 cm up from the flat ground. When it still hits, nerf the visual.
Maybe make the lightning effects from the swinging sword only 50 % visible while you change the effects
Great demo otherwise!
I saw the demo where the fighters sword touch the ground very often and there is effects that show collision detection with the ground/floor/earth.
I understand you want to show that collison detection system, but two things:
* A fighter does not want his/her weapon to be blunt. Not even a magical weapon Even if the sword is heavy, you do not put a sharp edge into the ground that often.
* Make the visual effect less fireworkery. It is to much and to often.
So in short: Kill your darlings. Raise the sword fighting animation 10-20 cm up from the flat ground. When it still hits, nerf the visual.
Maybe make the lightning effects from the swinging sword only 50 % visible while you change the effects
Great demo otherwise!
0
Comments
I love the ground decals and want to see more of that... even if it's just a cosmetic movement I can purchase where I can run trailing the blade behind me, scoring the ground along the way and then slamming the ground in front of me similar to the Hammer Strike.
Not something anyone on Sanctus would ever want to do...
But, we should revel in the freedom to do that on Verra.
I like the ground slam. Shows reckless abandon and strength.
What's your alternative against someone in armour? Hope they take it off? You don't have to stick your blade into the floor. If you're fighting an enemy in armour, you pretty much do have to attack them with it.
Something big and heavy, like a hammer or mace.
The funny thing about a suit of plate armor, if it has a big dent in it, it tends to not move how it should.
One solid hit even in the chest of a suit of plate armor could well deform it enough to restrict arm movement. One hit in the shoulder, and that arm isn't moving at all.
That said, I am not the one asking for ridiculous realism in an MMO. I'm happy to let people scrape their sword across the ground.