Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cartography Skill and Exploration Rewards Possibilities
Warspawn
Member, Alpha Two
Heyas~~!
While watching the latest news, I saw that they mentioned "World Map Discovery" changes. I started thinking (dangerous, I know!!) about what that could mean...
Has anyone thought about how interesting it would be to go out, train skill as a map-maker, and then sell (or give) the information to other players? Things like terrain, dungeons, resources, enemies, ect. I could see training in cartography and equipping your map and compass, then filling in blank spots on the map as you explore.
Would this work? Would it even be wanted? Lately in most mmo's the map just gets magically opened up as you travel, without much effort involved.
Personally, I'd welcome something involving a bit of challenge and effort
Thoughts/comments/suggestions?
Thanks!!
o7
~War~
While watching the latest news, I saw that they mentioned "World Map Discovery" changes. I started thinking (dangerous, I know!!) about what that could mean...
Has anyone thought about how interesting it would be to go out, train skill as a map-maker, and then sell (or give) the information to other players? Things like terrain, dungeons, resources, enemies, ect. I could see training in cartography and equipping your map and compass, then filling in blank spots on the map as you explore.
Would this work? Would it even be wanted? Lately in most mmo's the map just gets magically opened up as you travel, without much effort involved.
Personally, I'd welcome something involving a bit of challenge and effort
Thoughts/comments/suggestions?
Thanks!!
o7
~War~
1
Comments
The mayor of the node might have under his/her control to set access to this map to citizens only or to citizens+allied nodes, or open to everyone.
But what if things change as the world evolves? Will the world be dynamic, with construction and expansion changing it? New roads? Resources? Dangerous areas that are controlled by boss mobs or hordes of something one may want to avoid?
The ranger in me thinks just maybe my services as a scout could be useful in such a situation Heck, I could even see a rogue making a map in a city illustrating hideouts or smuggling routes.
Hmmm....
o7
~War~
Perhaps having such a map (which updates when used by players) could also be one of the options that a guild could choose, in addition to guild size and other skills.
That would for sure make it more useful, I'm now just wondering how much of this info we could assume to be available online once people have these maps in their hands. What would stop someone from buying/receiving one of these maps and making them available on a subreddit or wiki.
True. That could happen, if they weren't interested in doing something like it as a source of in-game income. There's no real way of throttling information spreading, except to have a way to make it irrelevant by changes to detail. Sort of like getting a map of the area you're wanting to go that was sketched out by Lewis & Clark. You could get an idea of which direction you may want to go, but things will have changed from out dated information you're working with...
I know if I was headed out, I'd look for the latest intel I could find
o7
~War~
o7
~War~
@Vaknar
It would be great for Steven, in the next Dev Livestream, to mention some dev ideas about World Map Exploration.
Ashes will have multiple servers each with different node development over time. Not arguing that there won’t be crowdsourced maps, but cartography could still be viable unless you’re interested in constantly alt-tabbing for your map.
Well, that's irrelevant, this map I used as the example is really just a simple tool, 1 click and you make 1 map per server - and with 50k people per server population in AoC is already 5 times more than MO2 ever had to keep a community map like that updated all the time.
Alt-tabbing is also something that was an issue 10 years ago, I'd argue most MMORPG gamers nowadays have 2 monitors, I have 4.
I just feel like this is a waste of time and effort if people will use 3rd party solutions for this, and different from a random feature - let's say something like Proximity Chat - if 90% of your population don't use it that's OK for the game - but creating a Profession that might not be viable is detrimental to the game.
Somehow I’m skeptical.
Yes, because the out-of-game map is completely free, no need to hire or pay gold to a cartographer, do any exploration, or have any hustle, just open your 3rd party website or your discord and all the info is there - why would I pay gold or level a profession or quest for a map or any info that I can spend 3 seconds opening my browser and getting all that info... you feel me?
Are you also skeptical that IF they do Nothing against Gold Sellers, this will ruin the economy? It will because gamers always take the easy way - now the difference is, you can ban gold buyers/sellers - but there's absolutely Nothing they can do or even try to do against 3rd party websites.
That's why I say it's a waste of time and effort trying to do this, and the game won't be any worse because of this.
Totally, I just disagree. I think if Intrepid found a way to implement a cartography with a simple way to import exploratory finds to in game maps for players that it would be used more often than a third party website.
I could see that being an outcome. So …what if cartography were a life-skill that would allow any player to see greater relief in their in-game map as they increase that skill? Maybe add some type of share function?
Agreed on Ashes not suffering if this skill isn’t in. But it would be cool if it were, with relatively few drawbacks.
I think something like that might work, I personally would love for this to make it to the game, I just hope they don't end up investing time(money) into something and they don't consider the things I previously said, but that's why we give feedback
Instead, I like the idea of private maps known only to nodes and guilds who have acquired the necessary cartography ability. Perhaps this should be restricted to scientific nodes or guilds with castles or guild halls. Anyway, if the node or guild has the skill and a member accesses the map in the library or guild hall, then their knowledge gets added to that map. Only citizens/guild members would have access to that map.
The map would only be as current as the members' discoveries. If a node levelled up and new content appears, it won't be on the map until the citizens/guild members find the new content and then put it on their node/guild map.