Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
@PenguinPaladin this is pretty much on point with the double edged sword I am seeing with this argument. One side says keep it vague so you don't promise something that you may have to go back on.
BUT, withholding information which could still change its purpose, your argument is that it's better to withhold and go back but it's a loss both ways.
Really, the purpose of this thread is for Intrepid to pull their thumb out and make a decisive decision on how it should work. I am more than certain they have had the time to determine how it should work and in Davey's example, if his skin is going to be limited in any way or if it can be used for all buildings (which it not being the case is the largest worry).
Is a tavern not a type of freehold building?
Just like mounts.... if i bought a bear mount skin, and was hoping to use it as a muel, because in my mind a bear could potentially carry a lot. And then that particular skin goes on a combat mount, then i guess im out of luck...
Im just saying they are all the same, and all need more info. But giving info that is not finalized is not something they should do.
I agree with you, however, as this discussion is happening. People know to be uncertain about what the skins are in game. And there for the companies pov is, that the needed information to cover them is out there. And until they can finalize more information, this is the state of things. And they seem to be content with that.
that's also what people are wondering if there are different types of free holds and if skins affect only specific ones or both. If someone wants to run an Inn/tavern, then that's different than a personal house one.
If not, I hope there are just as good if not better alternatives for players to earn in-game. It definitely seems like there could be different types of initial free-holds to expand on.
If you alter your house into a tavern, does that not change functionality of that building? Considering a free-hold is a safe zone (assuming they havn't changed that), then would it be a public safe zone/conditional safe zone as people come to your tavern. It's more than just a cosmetic, it physically changes the structure/blueprint of the building in-game. Unless the concept arts have been vague and misleading with how those skins function and change the layout of the freehold.
I can definitely see why people have no idea what they're giving money for. lol.
With how many professions there are, I assume there will be plenty of expansive options to accommodate them, that should be a given.
Graycage:
Deep in the bowels of the twisted woods lies this formidable temple of the dark arts. Various sacrificial rites take place within the damned bastion, and not even the cries of the misfortuned escape its walls. It is here that the most vile of shamans lead their people, and it is only a matter of time until they decide to take a bolder approach with their schemes.
If that only works on "Temples" and not "Taverns"...
I think that's not a dev problem.
I don't think anything is necessarily a dev problem as this is all down to how information is supplied/conveyed - though I see your point with that description.
What would you expect a temple to be used for in a freehold? To me I don't know any life-skill based implementations unless I am misunderstanding its purpose - I would expect it to have ties to religion though I wouldn't have expected that in a Freehold.
I would hope the skin includes objects that allow us to RP something similar to the description.
So, for this example, I would expect to see plenty of blood stains and torture racks and sacrificial altars.
I would not expect to see a kitchen and a bar and booths for eating.
In a practical sense -regardless of the specific Temple skin- I would think a Temple Freehold might be used to help with Religious Org related stuff the same way a Tavern can help with parlour games, ordering food and quests from the task board.
"If a player chooses to construct a tavern or a business on their Freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands."
---Steven
I would not be expecting to walk into a Freehold with a Graycage skin and RP that it's a Tavern.
Well, there may be some taverns in Eastern Europe that could expand your perspective… 🤪
I purchase Freehold skins expecting to RP them to be kind of similar to their descriptions, so...
It seems odd to me that someone would purchase what's described as a Temple and be upset that they can't use it on a Tavern Freehold.
So, if I came across a ruined temple that I wanted to call home, cleared it out and wanted to turn it into a tavern, I wouldn't be able to, cos it used to be a temple?
I dunno why you would buy a Temple and then be upset that you can't use the Temple as a Tavern.
But instead we're all here just making guesses.
Combined with cosmetics being inaccessible after the month they are on sale, forever, if knowing the ins and outs might make you reconsider buying an old cosmetic, unfortunately you have lost your chance.
And some people will flat out buy packs if they knew. I consider that the least important reason but no doubt it would be valuable to them.
I'll post the relevant vid below, but...
Freehold refers to a plot of land.
https://ashesofcreation.wiki/Freeholds
Freeholds are sizable player housing plots that can be situated within the Zone of influence (ZOI) of a Village (stage 3) or higher.
You can place several buildings on a Freehold.
And there are different building types to choose from.
So, you can have several types of buildings on one Freehold. Which means you could have several cosmetic skins on one Freehold.
While you might not be able to place two taverns on one Freehold, you should be able to place a temple and a tavern on the same Freehold. Probably cannot place a temple skin on a tavern building.
https://youtu.be/cqDjAzZ2gAQ?t=8067