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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Basic Combat vs Environmental Combat advantages:
Riddicks
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What are your thoughts on environmental verticality combat when applying it through motion & chain skills? Intrepid explained the roots towards the weight of a weapon in comparison to its calibration applied to its range of damage and feel. These attacks are basic to combat, but when applying it to the environment it changes the effect of its damage aftermath/trigger/effect.
For example: Like transitioning from running up a rock then jumping off utilizing your skill to apply gravity towards increasing your damage’s output/aftermath effect rather than the normal attacks? Or instead, basic gap closers vs environmental gap closers. Basic attacks you move towards them fast then follow up with an attack. However, environmental gap closers using the terrain (Sand/wet terrain) in order to close the gap towards your enemy faster by sliding and attacking simultaneously but consumes more stamina.
This allows players in both PVP and PVE to use environment to further enhance their respond rates/skill bar/strategy? Seasons can play a big part in this with wind and weather, but I know this can be complex. Any thoughts?
For example: Like transitioning from running up a rock then jumping off utilizing your skill to apply gravity towards increasing your damage’s output/aftermath effect rather than the normal attacks? Or instead, basic gap closers vs environmental gap closers. Basic attacks you move towards them fast then follow up with an attack. However, environmental gap closers using the terrain (Sand/wet terrain) in order to close the gap towards your enemy faster by sliding and attacking simultaneously but consumes more stamina.
This allows players in both PVP and PVE to use environment to further enhance their respond rates/skill bar/strategy? Seasons can play a big part in this with wind and weather, but I know this can be complex. Any thoughts?
2
Comments
But such abilities could help with the identity of the classes.
I can see archers to have some sparta kick which would potentially kick enemy players off castle walls. It is a situational ability and interacts with the environment.
It contributes to the functionality of the class by providing a great advantage in a scenario where the archers play a prominent role.
Right!?