Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Which Artisan Classes interests you the most?
Chime
Member, Alpha One, Alpha Two, Early Alpha Two
So, which one do you want to Master? I personally am really digging the Herbalism and Farming, and knowing that the seasons will effect them makes it more interesting since I plan on traveling around the map a lot.
☼ Alpha 2 let's gooooo ☼
1
Comments
Adding Animal Husbandry to the mix in Ashes gives me another thing to think of. The few games that have something like this, I normally get involved in it too.
I like having to choose, but I really do need to see a lot more of their itemization and 'precisely what limits you encounter if you're not specializing' to be sure.
I can say I am a 'processor' though, so if "Breeding and Raising", "Simple processing of Cheese and similar", "Making Ingots", "Processing Fish for Oil or similar" all end up under the same Processing umbrella then I won't even have to think about it.
I definitely expect I'm going 'Processing' if Animal Husbandry falls in there, and I guess given that "Cooking" and "Alchemy" are more likely to be 'Crafting', there I shall stay. Choosing between Smelting and Raising depends mainly on their system for creatures, but I guess from a RolePlay perspective I'm more of a Rancher than a Metallurgist.
Hoping I can at least push both.
I know on the wiki it says that on/offline we'll be able to manage our crops via npc workers.
My sister is hands down going to be doing animal husbandry and taming. When I played New World briefly I loved their crafting system. I like the idea of trading goods with people and I'm a huge hoarder. I can't wait to try and find all the herbs. Especially since the spawn points will change and in Alpha 1, it was hard to see the plants. They didn't light up so you really had to pay attention to your surroundings.
i hope we get skinning or something tho, cuz at least ill be able to gather something while im also fighting things x.x
Looks pretty good.
Not a fan of the menu interactions with the Fishing Boat; but the color scheme and texture is good. Game looks good.
EDIT: Casting ships is dumb.
And the audio effects are pretty great.
Maybe animal husbandry if they make it well.
Siege weapons and caravan building look good too for me.
But somebody said we see less than half of them on wiki now.
- leather backpacks to light armor artisans
- shields to heavy armor artisans
Then both get something additional to the armor item production.