Mag7spy wrote: » Something i thought of as well, just have your friend kill you and pick up the gear and trade it back to you later once the corruption is gone.
Elder wrote: » Mag7spy wrote: » Something i thought of as well, just have your friend kill you and pick up the gear and trade it back to you later once the corruption is gone. You'll experience a large XP debt from dying and will most likely have to die multiple times to remove all your corruption.
Mag7spy wrote: » Elder wrote: » Mag7spy wrote: » Something i thought of as well, just have your friend kill you and pick up the gear and trade it back to you later once the corruption is gone. You'll experience a large XP debt from dying and will most likely have to die multiple times to remove all your corruption. If you feel you are going to die its better to die to a friend than a random.
Balanz wrote: » "Snow White" and her 7 Dwarves like to group and gank loners. They attack like a pack of Jackals bringing down a Lion. Only Snow White delivers the killing blows. Afterwards, Snow White is cleansed of corruption by her buddies. Does this work? If you're in it for the LOLs, and are just trying to minimize the consequences of corruption?
tautau wrote: » I hope that the Bounty Hunters will gain significant rewards upon killing a corrupted player. They will likely get dropped mats. They stand a decent chance of getting dropped gear, all of which is good. I also predict (without particular evidence) that the Bounty Hunter profession will have various quests to do in order to advance in profession rank and that these quests will often require a certain number of kills of corrupted players. Given that being a higher ranked Bounty Hunter is going to be a pretty cool thing, I anticipate that there will be lots of Bounter Hunters looking for corrupt players, so thinking that your 'pals' will be the one who kill you might be a bit optimistic.
NiKr wrote: » I think PKing equally-lvled people should be somewhat fine for the first ~5-7 kills. It should be grindoffable within 10-15 mins, which would give a narrow window for BHs. Higher PK count would add several minutes for each kill, while PK count decreasing should be a real expensive/long/hard activity so that people have to either go out of their way to keep PKing if they really want to. And if they don't do the quest and still keep PKing, then BHs will definitely get on their ass. And I feel like Steven somewhat agrees with that kind of balancing and that is why he disconnected the artisan levels from the adventure ones. This way the people who just wanna chill and do some non-combat gameplay - they're free to do so w/o really fearing getting attacked left and right. But those who level up their combat ability should be more prepared to either fight back or properly play around with giving their attacker corruption. But obviously we'll have to wait and see what kind of balancing they're planning and how that balancing will relate to BHs.
PenguinPaladin wrote: » I think if curruption is balanced in a way to prevent greifing. And incentives to fight back, like keeping more loot and lower death penalties, then people your level will fight back. Making going red nearly never happen. For people to get to late game in a pvp anytime system, they will obiously start to incorporate with the system... gathering in force, and fighting back to save their own time and effort.
Otr wrote: » Resource gathering still requires to be able to defend against NPCs. Especially near rare resources. And they'll never defend nodes against corruption.